Because wormholes are so distant and not even part of real space, or as wormhole people say known space or in short K-space, messages could not be received trough regular transmissions. Stacey was missing Gabryella, so it didn’t take long for her to leave the Proteus in the large hangar and go back to highsec. She was awaited and hugged by Gaby and one of her dearest friends, Jordan Zhuge, who wanted to know what the girls were up to. And while running some much needed missions for the Republic Security Services to increase Gaby’s standings even more, Stacey explained the riches and few, but awesome kills you can get in wormhole space.


*** Apr 2 ***


Our wormhole J112417 is a C6 wormhole space with a C5 static and chosen for a reason. It means that you will always have a wormhole that leads to a C5 wormhole space. For many years Stacey has looked at dreadnoughts and carriers jumping in and out of lowsec and 0.0 trough cynocural fields, but apparently they are being used in wormholes a lot too and guess what, especially in C5 wormhole space! They aren’t even combat fit, but often ratting fit to kill the wormhole inhabitants called Sleepers. Stacey is scared to death for them and I never looked into Sleepers, but I heard they are very dangerous and best to be left alone unless you got one of those capital ships and a nice fleet to back you up.

Stacey got her first kill by accident and although it wasn’t a capital ship yet it was most certainly very juicy. After carefully playing with the Proteus and her probe launcher I decided enough is enough and sat at the station for a bit to relax. While I did I noticed there was a fleet up and I joined it just for fun. Two members only. Oh well, they haven’t kicked me out or ignored me, so all is good I think.

Suddenly I heard someone saying: ‘Bomber tackled, warp to me to kill it!’ Alright, here we go! Lets help and get my first kill for the alliance! The lazy Proteus geared into warp, but when I finaly arrived the Bomber had burned 50 km away already and died before I could get in range. Apparently we had killed a Deep Space Walkers fleet commander who was maybe in search for his fleet he thought was hiding inside our home system. Anyhow, I webbed his pod just in time and got on the killmail.

But we weren’t done yet. Right after the pod popped, dragora yelled that we needed to go to another wormhole, one leading to highsec. An enemy Proteus with Guardian support had been spotted on the other side and they were ready to jump into system. With the wormhole at a critical state it had the chance of collapsing and it would trap the poor Proteus pilot and her Guardian buddy right into our hands.

Hey, but wait, that is a brilliant idea! One of our Orca pilots had to go to highsec anyway and warped towards the wormhole when the Proteus pilot decided to take a peek. The Orca pilot jumped trough as fast as he could and Agrippa in his Broadsword activated his bubble maker. One of my biggest fears unfolded in front of my eyes. The wormhole collapsed and was gone and phr0zengurl in her Proteus was trapped inside our bubble with dragora, IAmSeannn and of course Stacey ready. The Proteus appeared and being cloaky fit cloaked just as fast, but our interceptor pilot could decloak her and me and dragora burned over to scram and web her down.

She went down slowly, really slowly and Agrippa in his Broadsword was taking damage. However, the word got out that we had phr0zengurl captured and more people warped over to bring the much needed dps. Orders were given to kill the pod as soon as possible and at that point I had no idea why. Later on I found out that wormhole people have expensive implants and that they will destroy them when tackled before getting killed. So there are no good fights in local and this also meant that even though Stacey locked up the pod and the webifier started its cycle, she didn’t get on the killmail due to time delay.


Perhaps we should have waited for the Guardian pilot to jump trough, but according to our Orca pilot the look on the pilots face was worth the missed killmail when the wormhole collapsed.


*** Apr 4 ***

So this wormhole thing is actually just as cool as 0.0, but the kills are found and put on the killboard slowly. Yet, a Proteus as a first real kill for the alliance is not bad. I needed something else inside this wormhole besides a probing Proteus though. Maybe something like an Interdictor to move around fast and catch those juicy pods.

I got lucky. Today was one of those days where we had a nice exit and I managed to get an Anathema and a Guardian inside. But the guys were a bit nervous when Stacey was on her way back to highsec to pick up her Sabre. Apparently they had found someone in a hauler that was thinking the same as we were, but for his own wormhole linked to ours. Unfortunately he had jumped out into highsec too and searches were made to see where he was going.

I jumped back into the wormhole with my brand new Sabre and discovered we had set up a little wormhole camp with a few guys to catch the hauler. There was even a Proteus, but no one with a bubble maker and what if the hauler was stabbed? I decided to join the group and wait. I can’t stress this enough, wormholes are all about waiting and being patient, but if you are patient enough you will get rewarded (most of the time). And so did we when he came back in a Noctis now. It is a somewhat less juicy target, but who cares, a kill is a kill. And when his scout in the Magnate jumped trough I deployed my bubble.

Shahni died a quick death while Kib3rOk in his Noctis jumped trough and jumped back again. I did not know we had the Broadsword on standby, so I had jumped after him missing the Magnate and his pod for the killboard looks.

On the other side I had scrammed and webbed the Noctis though and deployed an extra bubble while he tried to move out of the bubble made by the Broadsword. It had nowhere to go and everyone jumped to whore on the kill. Little Stacey had top damage on yet another juicy mail, but the pod was missed due to the cloak I had fitted on the Sabre, a must have for interdictors inside wormholes I was told.

Not bad for a first week with the new alliance I thought to myself while I went back to our home wormhole again.

We closed the wormhole behind us with an Orca for other juicy wormholes to appear, which is called chain collapsing or rolling. It worked, the old C5 closed and a new one appeared magically. Strangely enough no one wanted to scout it down and I waited. Is this a test? Is scouting something bad and annoying? I know it can be, but I had an Anathema now which should make the job a lot easier.

After awhile people were asked to start scanning and of course being new I volunteered straight away. If only they had asked us sooner, then I wouldn’t have to wait again. But little Stacey was on her way, probes were launched and a wormhole was found. My first wormhole for the alliance popped up on the scanners, woohoo! But I had forgotten something essential, always check if the wormhole is critical, you might get stuck!

Leave that wormhole alone Stacey, it is dangerous! Ok, lesson learned. Another lesson was bookmarks. Apparently each wormhole and wormhole system has a number which should be in the bookmark. Also always bookmark both sides (except for critical ones of course) so people can go in and out without any problems. It isn’t that hard I thought to myself while jumping back. Oops, I wasn’t supposed to do that, but when I wanted to jump in again I got a nice timer. Ah yes, also don’t forget the wormhole polarization timer silly Stacey!

Hostile Anathema spotted called Stacey! Oh dear, couldn’t they guess it was me? In my rush to try and probe out these wormholes I had forgotten all about my ship tag. Ship tags are very important in wormholes, because you can not guess how many people are in local and what they are flying. On top of that, a lot of guys fly the same ships in wormholes, so it is crucial to have a tag in the name of your ship and show that you are part of a team. Only in a few rare cases the FC will tell you to rename your ship when he wants to confuse enemies.

It was a lot to take in, but I slowly got the hang of it. I had renamed my ship with the right initials and after trying a few times I had found my second wormhole and bookmarked it properly. Suddenly one of our friends was yelling on comms that she needed help. While I was scouting in one wormhole system Miriam had found another wormhole leading to a 0.0 system in Delve, my old home, and she was under attack when she found some juicy ships to shoot. I went back trough one wormhole after another to get back into our home system where I changed my Anathema for my Sabre to try and help her out. Unfortunately I had to make a few more jumps to reach the 0.0 system and Miriam was fighting on a gate, which meant even more warping.

While being on my way I heard her say she died. But wait, where are the others? We had 30 people in fleet and I saw only a few of them trying to help and they were in a kitchen sink fleet definitely not designed to take out the hostiles. The order was given to stand down and disappointed we went back home with a frustrated Miriam.

Stacey sat in her ship with a nice view across the wormhole and had opened her little notebook in which she wrote down some of her new experiences:

Wormhole things that I learned
- Always name your ship properly
- Don’t forget wormhole timers
- Plated ships can kill wormholes
- A C6 is hard to reach

Wormhole things that need work
- Leave critical wormholes alone
- Make proper bookmarks
- Just bring your 80% Scimitar and a few Ventures
- Tell Gaby to train probing, she is going to need it

Wormhole things that are going great
- Unlike some lazy alliance members I am actually scanning for wormholes
- Active in fleet and and on comms when in wormhole space
- The alliance killboard is showing my name and strangely enough on the right side
- Some of the guys are awesome

She was tired and pressed her pencil against her nose while staring at the force field displaying her many rings. ‘I wonder if the shield makes a humming sound’, she thought and gently put away the pencil and her notebook before pressing a button that made her seat go flat. A big fluffy rainbow blanket she got from Brockmist a long time ago was pulled over her body and Stacey closed her eyes. ‘Sweet dreams everyone!’


Both girls got a lot of mails often with the question when they will return to the alliance and every time their answer was the same: we don’t know. Both ladies didn’t want to think about returning just yet, they had a lot to learn and both had their own missions. Gaby went to a corporation called Banjo Bandits and will stay there for 2 weeks. With her excellent standings of 9.40 for the Republic Security Service her friends will be able to get their much needed jump clones for just 100.000 isk each.

Stacey had a more urgent job. She had to find the illusive C6 wormhole J112417 owned by the Disavowed. alliance, which they called Walhalla or Home. At first I thought it would be an easy thing, but soon I found out that a C6 can be hard to reach. I had to be patient.

I had a lot of help from a cool program that shows all wormholes connected to the C6. Stacey is linked on it, so whenever she enters one of the wormholes her name shows up, which is pretty cool.


But even so, the highsec entrances are being destroyed or put into critical mode quickly by Orca and Freighter pilots needing materials to make capital ships. It shows with the red line and it will be a hellish job to get all the stuffs I want to use inside. On top of that, can this alliance be trusted? And most of all, will they trust me?

So I started with step number one. Lets try and get into this illusive C6 wormhole and try and probe for other wormholes and their sites before using my guns. At first I thought about a covert ops frigate or one of those new Sisters of Eve ships. But in the end I went for a Proteus. It is strong, has a nice bonus and both ladies can fly one. On top of that, it can be easily refit for pvp purposes, which I am not going to do just yet. I need to practice my probing skills first and learn not to be afraid of wormholes.

Stacey’s Scanning Proteus
Covert Ops Cloaking Device II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Sisters Expanded Probe Launcher

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

1600mm Reinforced Steel Plates II
Damage Control II
Energized Explosive Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Proteus Defences – Augmented Plating
Proteus Electronics – Emergent Locus Analyzer
Proteus Engineering – Augmented Capacitor Reserve
Proteus Offensive – Covert Reconfiguration
Proteus Propulsion – Interdiction Nullifier

Caldari Navy Antimatter, Null and Void ammunition
Core and Combat scanner probes
Nanite Repair Paste

And of course I added some Spiced Wine, for when Stacey gets lost and needs a drink while trying to find her way out.

The alliance and corporation members were all talking about making huge amounts of isk in their wormhole and for them this fit is like a big laugh. Stacey, you are doing it wrong. It needs Faction hardeners or even better, deadspace hardeners. It needs faction damage modules and of course a faction microwarpdrive and faction tackle on top of that. But, even though I sold almost all of my 0.0 stuffs and added a small 10 billion isk to the wallet I thought I would not spend it all right away.

I waited a few days and made a little list of ships I wanted to bring. 2 Guardians, 2 Proteusses and 2 Scimitars should do for now together with 4 Ventures to mine some gas and make some isk. But first things first. The program showed that there was a great entrance and I was ready, Stacey was ready and Gaby was laughing at Stacey. Laugh all you want little lady, you will be next! Here we go:

  • Proteus – check!
  • Proteus Subsystems – Check!
  • Proteus Fittings – Check!
  • Drones, Ammunition and Nanites – Check!
  • Alcohol – Check!
  • New Implants – Check!
  • New clone – Check!
  • Clonejump – 4 hours and 57 minutes – NOOO!

I had to wait several hours before I could get into my new jump clone specifically made for the Proteus. But the next day it was a go. According to the program the chain was still up, but I had to scan my way through. Excellent practice, but holy molly! Even with the faction probe launcher, the faction probes, the probing bonus and my level 4 probing skills it was almost impossible to probe out something. It was like all my probes were confused. False readings, multiple dots everywhere and when I finally had one of those dots it showed it was a gas or hacking site. Help, how am I going to find my way trough these wormholes!

Again, take it slow. If there is one thing I learned from the Viperfleet members it is that you have to be very patient and relaxed. That means instead of speedy shield repair Stacey, I had to become a patient probing Stacey.

If worked. After cursing at the screen after yet another failed attempt to find the next wormhole leading to the alliance C6, I finally found the wormhole I needed and after cursing yet some more I had found the illusive C6 J112417. A little cheer was had behind the pc and of course I was going to check out the posses and bookmarks linked in the system. I took my time and slow boated around and eventually I found a tower I could enter and where I could relax and think.

Showing VFI above the tower created by the pos gunners to welcome new members, the alliance left me a little present to try and test my loyalty. A large Archon carrier was drifting outside the force field all fitted up and abandoned, probably after running a site or repairing a few modules. First, both ladies can’t fly a carrier and second, even if I would tell my friends about this, how would they be able to take the carrier out of the wormhole in one piece? I had to laugh and even thought about bumping the carrier back into the force field. But downtime was calling and who cared anyways. These guys have plenty of isk, they don’t care about a carrier. Better leave the ship alone and pass the loyalty test.

Now it is time for step two, to try and find out more about wormholes and the many traps and goodies they have. My corp members linked me a nice video about the wormholes and how to scan and hunt in them. It is a must see for wormhole newbees like myself:

Gabryella was running trough the hallways of the KFIE station almost pushing into the wall some of the large Blood Raider Pirates that were just hanging out there like they always do. This was serious, very serious and it involved old friends from forgotten times. She had smashed open the bedroom door to see a very hung over Stacey pulling her blanket over her head and rolling over. ‘Gaby, go away!

Forgotten Times




2008 Valor Inc.

For those that don’t know, Stacey Starwolf used to be a Stacy Starwolf without the e in her name. The young Stacy, not knowing the dangers of eve, was recruited by a small corporation called Valor inc. They had only a handful of members back then and were led by Zealot Nagah, a very religious man that had the black heart of a pirate.

With a few other guys Stacy learned how to scan, how to tackle and how to kill poor CVA gang members and their pets that were mining or running missions in Providence. Many losses were had, but also some great kills.

Unfortunately Valor inc. grew and some of its members were against the strict regulations and wanted to try a different path, the path of becoming some of the best highsec mercenaries in the game.


2009 Minos inc.

Together with our masters and teachers from Psychotic Society a small group of 12 members led by Jonas Sheppard embarked on this epic journey. We had war with everyone, from small Mining corporations to experienced mercenary corporations that were hired by large alliances. There wasn’t a week where we didn’t have a war to fight and during our best days we had like ten at the same time. It was a lot of fun!


2009 Legion..

Our killboard grew, our reputation spread and we were growing while led by our awesome leader Heather B. Unfortunately great highsec wars were becoming rare and we were drawn to one of the large alliances in 0.0. With some friends from Jonas the corporation Legion.. was formed and being one of the biggest in the Tactical Narcotics Team alliance she had over 200 members of which little Stacy was sneakily second in command!

Unfortunately the inevitable happened and Stacy got poisoned a few days later. None the less by her own friend and sister Mox Masumi who was one of the 12 and had become jealous of Stacy her power and had found and destroyed all of her clones. When the news got out the remaining members of Legion.. found and killed all Mox her clones in return and a special assassin called Steelrattty was hired to kill her and had done so in EC-P8R.

Like Stacy she was never heard of again.


2010 Minos inc. again

But this is New Eden, a place where anything can happen, even the impossible. What Mox Masumi didn’t know was that Stacy had send some of her DNA to Daque2, who was also one of the 12 and conducting secret experiments (something with green tubes) in Caldari highsec. Banned from Legion.. he had gone his own way with Gehenna, a guy who was there when the eve gateway collapsed, and together they made a new Stacey possible one year later.

She was greeted by her old friends who had left the corrupt Tactical Narcotics Team and joined their old corporations. To her surprise she was taken in straight away, but things weren’t the same though. From the 12 members that had seen the picture of my sister in a sexy tiger outfit, there were only a few left. Legion.. had gone downhill. Corruption and distrust had spread and Jonas presumably had been tricked out of most of his assets. No one heard of him again, but some say you can see a Brutix passing by in the distance when you roam trough TNT space and kill one of its members.

3 Other members created their own corporation and were one of the first ones to successfully occupy a C6 wormhole. They produced some of the first T3 cruisers in game and made tons of isk that way. Unfortunately wormholes are dangerous and I have never seen them again. So I was left with Rebirth, who had joined Psychotic Society, Steve, Cool, Frank and Reev.


2011 The Star Crusaders

Together with these guys and some of the best pvp’ers eve has we took a stand in Outer Ring and made their old inhabitants leave with ease. We fought against Privateers of Virtue and Damned Nation next, who were becoming bigger and bigger. To train new members for Minos Inc. and Psychotic Society sis decided to join again and Gabryella Grey was born. We created our own corporation called The Star Crusaders and had some nice members of which some are still my friends today.

Unfortunately the Caldari Navy had caught Daque2 and Gehenna running experiments on people within the Empire. Both escaped to Etherium Reach where they were abducted and probably abused by hundreds of Russian members from the Red Alliance claiming those parts of space. No one has ever seen them since.


2012 The Dominium

But The Star Crusaders joined the Dominium, a new alliance with a horrible leader. They had high hopes with new adventures in Outer Ring in mind and were big enough to take on another alliance. But unfortunately the Dominium wouldn’t blue our friends, so me and sis got caught in the middle and chose for our friends of course. Heavy losses were had for the alliance and the Dominium disbanded and left.


2012 Damned Nation

Psychotic Society and their friends were getting more annoying in Outer Ring and Damned Nation needed someone with insight about them. In the meanwhile Jordan informed me about juicy ships in A2V and his idea of stealing at least a carrier or two or killing a super. The corp was invited and I gave up some names while Jordan tried working his way into the towers. After a few roams and gate camps I found out that the Damned Nation members were horrible at pvp. But they had blued every alliance close by, including Eternal Syndicate who had settled in NM-OEA. And after a huge fight that involved a lot of allies they had won Outer Ring from the Privateers of Virtue and the Ronin. And yes, I was there fighting with them in a silly Falcon.

But our little plan worked. While I was out roaming, mining barges got stolen every so now and then and after 4 months the big price, a Rorqual and her fittings, were ready for the taking. Unfortunately one of the Psycho members had gone greedy and had stolen a 2 billion isk Tengu from one of the directors from Damned Nation, Alujari Corvus. A warning was given throughout the alliance, passwords were reset and unfortunately only 5 corporations were kicked for being distrustful.

They suspected me for stealing the ships, which was part of the plan. Prior to the grand theft barges I had made Jordan Zhuge the corp leader and told him that I was not to be trusted. Even though the corporation was banned he still had great ties with Alujari Corvus who was the alliance diplomat and some other high members in Damned Nation and had gained their trust by telling them I was responsible for the thefts. He kicked me out of the corp to make it believable and they bought it.


2012 The Nyan Cat Pirates

That’s when I met the amazing Nyan Cat Pirates after I tried killing Kai Jax his interceptor. At first I thought they were friends with Damned Nation, but after a little chat I found out they weren’t, but were asked to be.

With me being red, Nyanpire joined Damned Nation causing unrest within their alliance and it didn’t take long for Nyan to be threatened to be set red if they didn’t remove me from their alliance. What Nyanpire didn’t know was that I still got inside information from Jordan which was coming from Alujari herself. Apparently the Alliance was in a bad state with a fight between the directors. On top of ‘me’ stealing ships, someone with director access had stolen a large amount of isk and they had blamed it on her.

I decided to play open cards with Nyanpire and explained everything. To my surprise Nyan ceased the opportunity by refusing to kick me from their alliance and having me join the fleets they were having with Damned Nation members. I loved it! The directors were so pissed that the big guy himself, 2skulls, had planned an assassination attempt on me. It was reckless and they never got me and my bomber when I joined their fleet. I even gave them a little tour when suddenly a Nyan member contacted me and confirmed me that they wanted me dead.

A mail was send to Nyan and Nyan had send a mail to Damned Nation, spreading the word that they were shooting blues. Within hours several alliances had set Damned Nation neutral or red and an emergency meeting was held about having spies in the alliances. Being enraged 2skulls and his friends made a fool out of themselves. They said that they were allowed to kick or shoot any blues if they wanted to.

The chaos was huge and Alujari Corvus was being bombarded with angry and confused mails from allies. Jordan and Nyan informed her about the assassination attempt and hooked me up with her. I was angry with her alliance, she was angry with her alliance and our words made love. All she wanted to know was who stole her Tengu, which I knew.

The next day a shadow meeting was organized between Psychotic Society, The Star Crusaders, Nyanpire, Rote Kapelle and of course Alujari herself and some of her most trusted friends. It was called the purple coalition and it had only one thing in mind: Damned Nation had to die.

During the next few months we all worked together. While in fleet with my bomber, I had the pleasure of watching Nyanpire drawing first blood by bombing their great leader 2skulls.

The days after a huge amount of juicy killmails colored the Psychotic Society and Nyanpire killboards green, while Rote started reinforcing key towers.

But the best part was played by Alujari Corvus. She was the one that had kept Damned Nation together for all this time with her diplomacy and hard work and she was paid for it by her directors with distrust. Even when they found out it wasn’t her who stole the alliance isk, they never apologized and she was done with them. We had provided the stage and she simply exited left with almost half of the alliance with her.

In reply they had placed a bounty on her head to show their love. It caused even more alliance members to leave and towers that were still owned by Damned Nation were no longer defended. Most of their members had fled to highsec and were happily hunted down during our final stage, the wardecs, which lasted several weeks. The final few that remained were hiding with Vega for awhile, which were made blue for money. But eventually even they said good bye and the beast that was once the largest coalition in Outer Ring twitched its legs one more time and lay still to be dead forever. Our colors were spread, our love was shared, Outer Ring was ours!


Stacey sat up straight inside her bed with Gaby next to her with a fresh glass of water. ‘Don’t cry, we need to go and you know it, I already had Scotty repackage all the ships and modules and have dropped our corporation roles.’ Stacey swept away a small tear rolling across her cheek with the sleeve of her in pink cats and bones covered pajama. Softly she mumbled: ‘But I don’t want to leave.’

‘Don’t be childish now, come on. Lets say good bye to the bartender and our friends. Get dressed, we got to go! Stacey mumbled back: ‘You are right, but no goodbye to the bartender, I don’t like him.’

*** Mar 26 ***

I am sorry to announce that I have moved all my assets to highsec and that both ladies will be leaving Stare-Roids after their 24 hour stasis period is over, which should be tomorrow. I have no idea which corporation they are going to join yet, but a few of my old friends have returned and Cool has contacted me with disturbing news that an alliance called Company Company took a wormhole of some of our old friends and destroyed over 7 billion worth of assets. We are going to try and set things straight.

Every corporation I have been in stood for something, they had a goal. Valor was an awesome pirate training corp, Minos was an awesome mercenary corp. The Star Crusaders were our kids, who are flying with the large alliances now. And of course there was The Nyan Cat Pirates. Ah yes, The Nyan Cat Pirates, they weren’t just amazing pirates, they were pirates with the amazing skill to lvl 5! They conquered Outer Ring, showed bitter 401K Muninn pilots what real fun was in simple Enyo’s and made Delve a safer place with their Police Comets and hotdrops.

However, I have got the feeling that Disband. is still desperately trying to find her way. She stands for religion as Nyan stood for rainbows but she is not spreading it like Nyan did so colorfully. Hopefully with the new move that will all change and the alliance can show what she is meant to be.

Good luck and I will love you guys forever!

Dear Lovetar® user,

We from Disband. like to express our gratitude for your trust in our product the Lovetar® and hope you have had many positive experiences together.

However, lately we have been receiving complaints about the Lovetar® due to the changes made to all of the Omnidirectional Tracking Links throughout New Eden. Drones were not able to reach as far as they used to and they did less damage to the rats. Also stamina seemed to be an issue due to the now active nature of the modules.

This development had not escaped our eyes and even though we have complained about the change and offered many other suggestions like a drone range bonus on the Ishtar or a tracking bonus on the sentry drones, we were not allowed to make any changes to the ship, her modules or any of the combat drones.

Out of fear of getting removed from existence for making these changes anyway, we had put our research teams on the matter. They found out that the only way to make the Lovetar® as effective as she used to be is by adding more Omnidirectional Tracking Links. Eventually two ways were found to make the Lovetar® effective again and it only requires some modules to be refit, which can be done at one of the many stations throughout New Eden.

Refit 1: Slow love
Needed: 1x Federation Navy Omnidirectional Tracking Link
Needed: 1x 10MN Afterburner II

Those that like to try it slow have the possibility to fit 3 Tracking Links without changing too much to the current loadout. Just switch out the Experimental Microwarpdrive I for the 10MN Afterburner II and the Cap Recharger II for your third Tracking Link. Try her out and don’t forget to take it easy.

Refit 2: Pro love
Needed: 1x Federation Navy Omnidirectional Tracking Link
Needed: 2x Medium Remote Repair Augmentor II
Needed: 1x Faction Explosive Hardener

For those fast lovers out there that have some extra isk to spend there is pro love. Switch out the T1 rigs for the T2 rigs, The T2 Explosive Hardener for a Faction Explosive Hardener and the Cap Recharger II for your third Tracking Link. A slightly more expensive, but fast connection can be made this way.

We from Disband. hope these options will be to your liking and that the lovemaking can continue the way you loved it. Time to have fun again lovers!

Kind regards,

Stacey Starwolf, Disband.

The Lovetar® is no longer available trough the Disband. alliance. Copying the fit will result in other Lovetar users finding you and making love to you with their Lovetar® when you least expect it. The Disband. alliance is not responsible for the extra isk needed on the new fits or the low prices for T2 rigs and faction hardeners.

- Hint -
If stamina is an issue try the following implants:
- Slot 7: Inherent Implants ‘Noble’ Remote Repair Systems RA-703 or 705
- Slot 8: Inherent Implants ‘Squire’ Energy Management EM-803 or 805

- Spoilers -
- You are able to switch scripts during the mission for more tracking or range.
- More lovers often means more fun.

Also on Battleclinic

*** Mar 6 ***


Gaby and Stacey were bored and so was I. Now that we moved to KFIE, which is a dead end system, there is almost nothing to do. Yes you can try and kill the belt pirates, but it is a 0.0 system, which means that the belt pirates with the big bounties will stay away for quite some time. Maybe the ladies can run a site? Well, we all know how I think about data and relic sites and the Blood Raider combat sites are just too damn hard with all the neutralizers they are using. On top of that there are always a few guys in system lurking about, wanting to get that juicy ship kill.

No. I wanted to do something special besides just move goods around with the Jumpfreighter and producing drugs for the alliance. So I looked up some contracts to see if they had what I was looking for and there it was. A 30 million Raptor interceptor with juicy guns and some other modules and stuffs like bombs, T2 loot and ammunition, which paid for over half of the contract. It was a good deal. With this I could run some missions for the Blood Raiders to collect the blueprints for Mindflood, which I could use to produce drugs with.

Things seemed quiet, so I decided to jumpclone Stacey in her clone with basic implants and started heading that way with her pod. Z3V was empty, just one jump to go and I’ll dock up to grab the Raptor and head my way back home quickly. Wrong. In 1DH a Flycatcher was waiting on the gate with his warp bubble up. Because pods don’t fly fast and Flycatchers deal a lot of damage I had no where to go. I opened the character sheet and destroyed Stacey her basic implants and watched her die a horrible death.


But … I was in KFIE and I had interdictors myself. Also Gabryella still had one of those horrible Comet frigates I can’t fly. I could jump in with Gaby, make him redbox or jump trough the gate and have Stacey finish him off. I probably lose the Comet, but at least I will have my revenge on the Flycatcher pilot by killing him and his pod.

As Gaby jumped into system he was gone. Probably at the other gate I warped Gaby over and yes, there he was with the bubble up. I tried warping away to get his aggression, but he was red boxing me anyways.

I forgot how horrible I am at flying frigates, let alone flying 2 at the same (yes, everything below cruiser is a frigate in my eyes!) I was so busy trying to figure out how modules work on a frigate I forgot all about orbit and speed and such things, but most of all, I had forgotten about Stacey! The Flycatcher having rockets and webs had nothing to worry about and pounded away. I suddenly remembered I should warp Stacey over and when she landed on grid Gaby was already dead.

Ok, I had this in mind, don’t worry. The Flycatcher is at 30% shields, lets finish him off. While I burned towards him to scramble him he burned away. I went after him and suddenly there were a Sabre, and another Sabre, and an interceptor too. The Flycatcher came back and there was nothing I could do. Stacey was sitting in the station in KFIE again and everything had gone horribly wrong.


Ok, lets do this again. But Gaby, who hadn’t lost a pod yet after our move to KFIE, was cloned in FWST. This sucked, because those guys were still waiting in 1DH. Without her Stacey would just be blobbed again, so quickly I upgraded her clone and started moving her back home. You can guess what happened when I jumped her into 1DH.


I just wouldn’t give up though, I felt frustrated that this interceptor had already cost me 4 ships and 3 pods with a total value of 135 mil. Not to mention all the isk for clone updating, which I think is one of most worthless features in eve and just there to piss players off that have a lot of skill points. It made me want that Raptor so bad now that I tried to get Gabryella home a second time. Fortunately it worked. The guys and their Sabres were busy killing something else on another gate and I had slipped trough and docked up.

Well, if these guys are so busy, I might as well jump Stacey back into 1DH and pick up that interceptor real quick, a perfectly logical thought right? Wrong. The guys had finished killing their targets and instead of being in 1DH now, they had moved to Z3V and Stacey got butchered once more adding more iskies to the Raptor value. There was even a little sorry in local for killing me again and I started to feel sorry for the ladies too. But this was personal now, someone needed to die.


So I grabbed yet another Sabre and had Gabryella put into a Scimitar as backup. When I warped to the Z3V gate in KFIE I was immediately greeted by Devel666. I knew there were other guys on the other side, so I burned away. It didn’t work. I am so horrible at flying frigates that I piloted straight into his scram and web range. I was stuck and opened fire. This time I did everything else right I think. I activated the scrambler and overheated my guns. Wait, no, I forgot to launch a bubble, but he did fortunately.

While Stacey was battling for her life all of the guys jumped in and opened fire as well again. His shields went down though and a bit faster than mine. I can do this! Overheat those guns Stacey, you can do it!

Two explosions flashed at the KFIE gate and 2 Sabre wrecks were left on the scene. Quickly the enemies locked up Stacey her pod, but I didn’t care. Behind the pc I started yelling and screaming and the people in the street must have thought I had won the lottery or something. Of course I had forgotten all about Gaby and her Scimitar, who was silently waiting outside the station, but the Sabres went down so quick I would have just lost the Scimitar afterwards. And on top of that: who cares, I did it, I killed one!


1.000.000!!! – 10

Great work Stacey you might think, but the story isn’t over yet! After the good fights in local they left KFIE and after about 10 minutes I tried getting into 1DH again. Yet again, there they were, but they were on the wrong gate and I was finally able to dock up and grab my Raptor. Yes! It had cost me over 200 mil and she is called ‘The 200 mil Raptor’ for it, but she was the price I won for not giving up and thus worth every single bloody isk.

When I warped to the Z3V gate to take her back home the guy I killed had switched into a Rapier and the other guys were coming after me as well. But the Raptor was just too fast for them and with ease I burned trough their camp and made it back home to refit her.

While I was refitting I saw Lucian and several other Alliance members in local popping up. It reminded me of the old days where I lost a Drake and after that 3 pods to the Ronin to try and get back home. My friends logged on and the Ronin lost a Drake, Myrmidon, Manticore, Heretic and a Rook that same evening. You don’t believe me?, and

I tried inviting them to fleet to explain the situation, but all of them declined immediately. Could they be hunting them as well? I undocked both of the ladies in Ruptures and saw a Bestower on scan at the alliance POS and a blue Buzzard at the station. These are not the old days Stacey, I guess you have to kill them yourself.

So I moved up there with the Ruptures, but the guys had left. All I saw were cruiser wrecks and a large Tempest smartbombing away at 30k range from the gate on my way back home in Z3V. Wait, smarbombing Tempest? I overheated the point and microwarpdrive on Stacey her Rupture, but the Tempest managed to warp away just in time. Oh Well, it probably had warp core stabilizers fitted anyway. Lets go home.

The ladies were laying in bed being tired. Reincarnated twice in one day takes its toll, but that was the least of their problems. They were worrying and whispering at each other about the pirate bar. The bar is still filled with people, but with more and more individual pilots not wanting to talk or not able to talk due to the rum. The pianist, having a large beard hanging over the piano keys and always being drunk, is playing old Pirate songs, but for some reason even those don’t sound like they used to do.

It is probably me, but things just don’t feel right and the little twinkles in the eyes of my ladies are slowly fading away. For a moment the feeling was back when I went on a small Nyan-Yo roam. Old friends joined, we laughed and we were amazing like back in the days.

But it was like the op was showing me a mirror of who I was and what I have become. I love Disband., I really do and maybe I should just join the alliance to chat and be involved more, instead of being in an alt corporation all alone or with just a few guys online. Or maybe it is that time again, the time to step back for a bit and to place yourself in the loving, but snapping claws of the EVE universe when it draws you back in after some time. For now I have no idea what to do, besides staring at an awesome Raptor and watch the ladies close their eyes and let them dream of the old days.

*** Jan 23 ***


As we all know the Geminate project turned out to be very short and the order was given to move everything back to our old pirate bay in Delve. Stacey got very rich moving all the stuffs around, but unfortunately like Gabryella couldn’t join the crew in Geminate. Most of the time there were fleets for frigates which they both hate to fly and of course with me being busy in real life getting a job and completing my exams (which I passed, awesomesause!) I couldn’t spend much time with the two ladies.

After moving some stuffs to FWST and completing their contracts, I decided to log off again and watch a movie. Unfortunately both my real life ladies called and one I hadn’t seen or spoken to in almost 6 months, so there was a lot of catching up to do. After all the calling my ear was zooming and I was to cranky for a movie, so I thought I would go for a quick look on EVE.

Stacey and Gaby were sitting at the bar being relaxed, going: ‘Ready for yarring sir!’ Hmm, only 3 of their friends were at the bar all passed out and there were almost 30 enemies zooming around in system. Where could they be? Well, they were on the YZ9 gate killing each other and lots of juicy T2 wrecks were left behind. Unfortunately one of the two sides, probably our new friends from Insidious Empire, who are going to try and punch The Intitiative in the face, was still very active and looted all those juicy wrecks.

So I waited and waited while some of the guys got online and even on voice. And after Gaby provided a cyno for an Archon pilot moving loads of stuffs back home, Stacey probed out some sites. After about 10 minutes a No Value Helios did the same thing and Stacey her eyes started twinkling. At first he was a little skittish, but after some time he uncloaked and I knew exactly where he was. Slowly but steadily I approached him until I was at 10 km from him. I tried to get in closer, but there were big rocks 4 km in front of Stacey her battle Anathema and he was slowly moving towards her. With the cloaking delay on the ship I would never be able to lock him down in time and Gaby can’t fly anything small so I needed help.

Chris was in local and by a miracle also active on voice. So I fleeted him up and he warped towards Stacey and tried pointing the Helios. But the smart pilot had seen it coming even when he was in the middle of looting the juicy cans floating all over the place and burned out to warp away. Darn, so close. Ah well, one more for the Almost killboard.

At the bar Stacey drank some more rum. She hated the Blood Raiders and still does, but the rum was excellent as usual and it loosened her up a bit after the almost kill. Gabryella was checking out the PR gate in FWST in the meanwhile with her evil Rapier when Zee logged on and joined  the fleet. I tried to invite as many as I could during that time, but almost everyone was passed out at the bar or counting loots. Now Zee means fun, lots of fun and he is always up for a fight. A fight which I needed. Stacey had only one kill this month, which was a poor Heron we ganked with 11 guys and Gabryella had not even one. So it was time for some action, which we got.

Interceptors passed trough and even a stabbed Tristan managed to escape Zee his bubbles and Chris his disruptors. But after baiting a Vigilant in G-TT without success it was time for some real action. A Kitsune, Malediction, Sabre and Vigil were reported in system and they stayed on the PR gate. We quickly warped there. Stacey in the Scimitar as backup and Gabryella ready in her Rapier at 50 km from the gate.

I wished I had moved her in closer, because as bad as we are we had no one pointed. Well, we did, but the Kitsune pilot had all the tackling bro’s jammed, so the enemies were able to escape with the Kitsune in structure as Gabryella managed to get a lucky hit with her 650mm Artillery Cannons. In local I said  that we messed up and that the Kitsune pilot did a great job. Lolz were put in local and I hoped they would think they had a chance and would stay for a bit. Which they did, but at a safe.

Gabryella was still keeping an eye out on the gate while Chris was on it hoping they would come in and we’d be able to give them a proper fight. But they wouldn’t come and I had to use Stacey her awesome lvl 4 scanning skills to probe them down. At first I failed horribly like always, but suddenly I had them all in one go.

They were burning away except for the Vigil and the Sabre warped to the gate, straight towards Zee in his Scythe. He aggressed and Zee started defending himself. In the meanwhile I uncloaked Gabryella, but the locking time on the Rapier took ages after the decloak. Fortunately the Kitsune died pretty fast, but so did Zee and he started calling for help repeatedly. But I had warned him about Stacey being in an Anathema now and she was still on her way towards the station.

Dual boxing is pretty hard during a fight and as I switched ships with Stacey I hadn’t paid any attention to Gaby, who was now at 0 from the Sabre and Malediction, doing 0 damage with her guns and only some damage with her drones. Gaby had a tight grip with her 2 webs and point though, but so did they on Zee, who died while Stacey was in warp towards the gate:

Gaby was still fighting the two little buggers and got into 30% shields, but Zee had warped in the illustrious Zaranya with a destroyer to get them away from me. Although it may not look this way, we won the fight with 3 kills worth 125 mil and 1 loss worth 78 mil:

Only 10 minutes after that two Enyo’s were reported by Waffle and Zee. Gabryella was on the gate with the Rapier to give them a warm welcome, when they suddenly started attacking Zee his new Scythe Fleet Issue. While I jumped in Gabryella to provide the much needed help I quickly warped Stacey towards the PR gate to help out Zee, who was already calling for help again. With Stacey still underway Zee lost his second Scythe:

Hurry up Stacey, you slow girl! Zaranya had bubbled up with her interdictor and the first Enyo went down: But suddenly a Rapier decloaked on the field and another Enyo and Wolf warped onto grid to join the fight. Poor Zaranya got raped and when even Waffle had to warp off, there was just one silly girl on the field: Gabryella in a very expensive Rapier!

But Stacey to the rescue, finally!! I decided to hang on in there and just uncloak Stacey right away while setting orbit at a silly 20 km from the gate in a bit of a panic. My fleet members were sad and thought we had lost the fight, but I told them that Gaby was still alive and kicking, fighting for her life. ‘Bring something and kill these guys quick!’, a girls voice begged trough the intercoms.

While Gaby targeted the Wolf and did an amazing amount of damage to it, forcing it to warp off, Stacey started her repairs. Not being able to break Gaby her shields now, they switched to Stacey and she was under heavy fire. 60% shields, shit hardeners on! 40% shields, 20% shields, darn, no more shields!

Bang! Chris and Waffle had returned and saved the day. With their frigates they had pointed the Enyo’s and Gaby her guns smashed trough their armor. The last Enyo desperately tried taking down Stacey, but thank the pirate lords she had a damage control fitted on the Scimitar and the last Enyo popped soon after:

Now the roles were reversed and the enemy Rapier was all by himself. He was still shooting Stacey who I had to warp to safely. I tried burning Gaby out to him as fast as possible, but Waffle was taking heavy damage and I ordered him to let go and warp off.

We had lost the fight and even though we killed 3 assault frigates worth 115 mil, we had lost yet another Scythe and a Heretic worth 129 mil.

I checked out Gaby and her Rapier and almost all her high and medium slots were overheated. The guns were 75% damaged, 1 Webifier was burned out and the other one and the disruptor were almost dead as well. While I decided to warp back to the station the Wolf came back and landed on the gate at 15 km. I almost shouted to point it. Waffle was taking heavy damage, but had him tackled and with Gaby in range and Chris providing a scram he could do nothing else but die. Even Zee got on the kill:

I warped Gaby to the station in PR for repairs and Stacey was now safely at the FWST gate while the guys looted as much as they could for our poor Zee who had lost 3 ships now. Suddenly a Talos was spotted and we waited patiently. Apparently one of the Enyo pilots had hopped into a Talos to get even with us, but Stacey was orbiting at 40 km while Gaby and my two awesome tacklers were at the gate all ready for some payback time. There she is! Zee was waiting in FWST with the interdictor, while we were stuck on the gate. But instead of jumping trough she burned away from the gate, a huge mistake.

I immediately activated the disruptor and two webifiers on Gabryella her Rapier and with Chris scrambling him soon after she was stuck. For a minute I thought she would still try to deagress while approaching the gate, but she knew she had no chance at all and opened fire. Stacey her repairs landed on Gaby her Rapier and after that she herself took a bit of damage. Orbit at 70 km set, good luck hitting her now Miss Talos. The last repairs went to Zaranya and Chris after a desperate attempt to take one of us down:

Both kills added another 173 mil to our killboard and after looting and salvaging all the wrecks we gave almost everything to Zee for his losses.

Things weren’t over yet though. Grann was online now together with Val and I had put the fleet in Grann’s hands. A lost Kryos wanted to jump into FWST, but we were waiting for him and while he was waiting we went for him. After a little warp around trough PR we found him at an asteroid belt and with some effort we managed to tackle the poor industrial pilot and shortly after his pod. Unfortunately he had no goodies, but he did have a nice pod: + 41 mil pod.

For a moment we took a little break, but I had Stacey warp on and off around FWST and nearby systems in search for juicy targets. After awhile I spotted a Caracal running missions in 0N-3RO. We didn’t get him, but we got two Mobile Tracktor Units instead. While we were killing those, Grann reported that there was a fleet in FWST ready to engage us for a third run. This time they had a Sabre, Oracle, Loki, Kitsune and several other support ships like Bombers and Interceptors. While gathering this important Intel for us he unfortunately lost his Helios:

Grann was out for blood and undocked his big bad Megathron. I had Gaby in a Rapier docked up, but Stacey was in her Scimitar again to provide some repairs when needed and the gang took the bait. The Oracle and Kitsune were primary and had to warp off because of Val providing awesome sniping support in his Tornado.

The fight was decided in few swift seconds and there was nothing that could stop us. They cleverly bailed, but jocaid in his Loki got pointed and had no where to go. I tried to get in range to get on the kill with the whore gun, but with 3 angry battlecruisers pounding on its hull he went down quickly:

Big hugs were shared at the station. We had an awesome fleet, one where everyone and every ship was equally important to its success. In their bedroom, Gaby and Stacey smiled at each other wearing their pink pirate skulls and bones covered PJ’s.

Suddenly a big explosion outside the station lighted up the room and what looked like a million pieces collided with the station window and bounced off into the depts of space. Outside Grann his battleship had exploded. ‘No way, how?’ Stacey asked while touching the glass and watching a Talos warp off after killing the pod. ‘Oh, don’t worry Stacey and get back to bed. Typically Grann, he probably fell asleep behind the wheel again.’

Old fashioned awesome evening guys, thanks!

*** Dec 7 ***

Tower 8-8

Good morning Stacey. Good morning Gabryella. Are you ladies ready for some action?  ‘No, shut it!’ , they both shouted at their fellow pirates throwing some pillows and teddy bears in their direction.

It was 7 in the morning and I was almost an hour too early for the Initiative pos timer to reach 0. Two days ago we had put it into reinforce mode with a fleet of Ishtars and Scimitars and the pos owner Kurfuerst had warned us that the Initiative alliance would do anything to protect their precious tower and the even more precious moon loot it generated.

Pre 8-8 fights

While the girls freshened up and got dressed (you know how long that takes) some of the Nyan guys under the command of W4r Destined decided to mess around with the locals in K-616, but unfortunately got blobbed at almost every try. But they found a few juicy Tengus at their cyno beacon and tackled one of them as it tried to jump out.

I loved the idea, pure genius. Going to a station with lots of little frigates and kill a target that expects anything but that before the station defenses can do anything about it because it takes way too long to lock anything up. Unfortunately the Tengu was active tanked and the guns bugged instapopping the poor Nyans, but in my opinion it was an awesome try: Emagine what a group of interceptors could do.

Never giving up I could hear them cheering about a bomber kill, while Axel got taken out by a Artillery Vagabond:

Slowly but steady more alliance members woke up and grabbed their ships while the clock on the tower slowly ticked down to 0. 4 Initiative guys were guarding the place and watched us undocking our Black ops battleships and some cloaky T3 cruisers with one or two bombers.

Two ratting Armageddons were reported, but the hotdrop failed as they were very cautious and had aligned out while the covert cyno was on its way towards them. I was surprised we’d almost done it and that we were able to field a covert ops fleet again on such short notice. Ah well, shit happens, back to FWST again, it was time to start mission 8-8: Disband taking Initiative.

8-8 Fight

A cyno went up at their pos and 30 defenders in Rokh battleships and over 8 logistics with some support jumped into our home system. For a moment our FC Ezeria told everyone to be quiet and assessed the situation. Which type of fleet did we have available to make sure they will either die horribly or leave the system with their ships in between their cheeks?

Ishtars was the best we could do at the moment, with 4 Scimitars as support. We all undocked and warped to a tac at the pos. There they were, at least 15 Sniping battleships, 4 Basilisks, 3 Scimitars and 2 Scythes, including an Arazu and some small tackle. Their logistics were repairing the tower and we set up a warp in to make sure they didn’t.

Gaby was watching trough the window of the blood raider station, hoping Stacey would be ok. She had her Rapier ready and her own Scimitar, but only one was allowed to join the fleet and Stacey had pulled the shortest straw. On her comlink she could read that Stacey had ordered everyone to broadcast for repairs, but was shortly broadcasting for repairs herself.

With over 40 drones on her I wished I had a small smartbomb. I was late already and in my rush to refit the ship I had accidently refit the roam Scimitar with her whore gun and without damage control, oops. But things were looking up though. With a bit of overheating the tank held and I slowly orbited the FC looking at the microwarpdrive button. Don’t you dare touch that now Stacey!

The damage went to one of the Ishtars next, but she was repaired up quickly and the dps of our drones was amazing at their battleships. Unfortunately with them owning the station they quickly burned back into invulnerability mode by finding safety within the force field of the tower.

With all of them inside the tower I started to feel big in a small fleet. Especially when EZ ordered to focus on the station itself. This was going great. From time to time they would send out a logistics pilot to make some quick repairs, but our drones made sure they would enter the shields rendering their repairs useless again. 24% shields on the Tower and dropping. They tried to warp to us at range next, but couldn’t leave the tower. Our Sabre pilot kept deploying bubbles outside the force field and our frigate pilots were on their toes as we burned on top of them to make sure they could not hit us.

During one of these maneuvers EZ got sucked into one of these annoying little wormholes that can pop up anywhere and Hamber had to take over. During the confusion the Initiative made a push and Hamber ordered everyone to warp to a tac above the pos to reform and heal up. Dual boxing his Ishtars, he forgot his alt Darth Hamber and with me being late as usual we both ended up being the last two on the grid. I managed to warp back to the fleet shortly after the Ishtar died in Stacey her Scimitars wingy bits, while overheating the repairers.

0-1 for the Initiative.

With our new FC no longer dual boxing things went better. Universalhuntsman hadn’t read my comment about broadcasting for repairs in fleet and died a quick death, but we pushed the defenders back inside the force field once more.

0-2, but we were winning this, be it very slowly.

Right when we warped the fleet back to the tower I reported a Falcon and more and more enemies had joined, including some that came from the station. I am pretty sure they changed the entire fight. Our Interdictor pilot had bubbled the top of the station, where the enemy fleet wanted to make another push. While we went towards them to sit on top of them again one of their Rokhs burned towards us and our drones and started smartbombing everything. He was quickly neuted to oblivion by our Ishtars, but we lost quite some dps, while our Scimitar pilots were repairing everyone up. Their fleet took that opportunity to burn out and attack us while the Falcon and about 40 ECM drones were jamming Stacey again.

Right before the fight I had brought the wrong Scimitar because I had to refit. With the large amount of Kinetic damage the Rokhs can do, we switched the ECCM for a Kinetic hardener. It worked. But with the Falcon jamming us simultaneously we lost a lot of repairing power for a short moment and lost some of our Ishtars almost instantly.

Gaby held her hand in front of her mouth as she saw the little bars of most of our ships go red. Some of the Ishtars were in deep structure when the Falcon was scared away and Stacey her repairs landed. And they were much needed as the fleet made range to get away and the enemy damage increased.

A hero Sabre from the Initiative had us bubbled for awhile and things looked bad. I am so happy now with the new mechanics for interdictors. One of the Scimitars was in deep trouble but the Sabre had ran out of his 3 bubbles and had to reload for a minute. While he did we managed to keep the Scimitar alive long enough to safely warp to our home station together.

The kills and losses were added up in the fleet channel and ended up on the large killboard hanging above the bar. Those that had lost their pod, were quickly revived in the med bay and made ready for combat. In total we had lost 3 Ishtars and 2 pods and killed one enemy Scythe and an annoying bomber pilot giving us a small victory because he kept bombing our drones.

2-7 for the Initiative.

Back in the station Gaby had brought bottles of rum and while the fleet took a lot of sips from them, the Initiative had jumped in a Nidhoggur Carrier with a Triage module that made a lot of little eyes glister. ‘Repair and reship, lets take out that carrier!’, Hamber yelled while being slightly drunk. All the Disband. pirates Yarred and went to their ships, some with bottles in hand, ready to undock again.

It wasn’t the rums fault and it wasn’t my fault either this time. It was unlucky that I disconnected and like EZ previously, Stacey was sucked into one of those small wormholes during her fleet warp towards the tower and their defenders. Gaby reported -1 in fleet, but it was too late.

With now a 3 Scimitar backup for the Ishtars and the Carrier out repairing our dps there was nothing we could do but run. During the fight which turned into an escape Disband. lost another Ishtar and a thin Huginn, but even with the carrier on the field took out another Initiative Scythe and a very juicy Arazu. Stacey came out of the wormhole all dizzy about 2k from the station. ‘We lost you for a bit, are you ok?’, Gaby asked trough the intercom and as Stacey replied yes the FC told her it was safe to warp to the fleet.

The Initiative had called people from their beds, I am pretty sure of that with that many people on the station. Now with Heavy Interdictors and other capitals on standby we could do nothing but call it a good fight and dock back up.

4-9 on the board.

We may not have won this fight over moon 8-8, but we sure as hell have shown that we are not afraid of an alliance with a superior fleet. Keep in mind that we kept them busy for almost 3 hours straight, preventing them from doing their carebear stuff! To all the Disbands that participated: Amazing job! We were outnumbered, we did not have the right ship types to counter a fleet that had almost as much logistics as we had Ishtars, but you were amazing pirates able to grab a few crazy good kills!

Back in the station Stacey told Gabryella who was playing cards with with the bartender, that she was not happy yet. While EZ was out roaming with the Tweed fleet, she undocked the Naga outfitted to shoot from 250km away and killed all the Initiative bubbles on the tower that were strategically placed in between the guns. Now we can safely warp to the tower to reinforce it again!