Archive for March, 2014

Gabryella was running trough the hallways of the KFIE station almost pushing into the wall some of the large Blood Raider Pirates that were just hanging out there like they always do. This was serious, very serious and it involved old friends from forgotten times. She had smashed open the bedroom door to see a very hung over Stacey pulling her blanket over her head and rolling over. ‘Gaby, go away!

Forgotten Times




2008 Valor Inc.

For those that don’t know, Stacey Starwolf used to be a Stacy Starwolf without the e in her name. The young Stacy, not knowing the dangers of eve, was recruited by a small corporation called Valor inc. They had only a handful of members back then and were led by Zealot Nagah, a very religious man that had the black heart of a pirate.

With a few other guys Stacy learned how to scan, how to tackle and how to kill poor CVA gang members and their pets that were mining or running missions in Providence. Many losses were had, but also some great kills.

Unfortunately Valor inc. grew and some of its members were against the strict regulations and wanted to try a different path, the path of becoming some of the best highsec mercenaries in the game.


2009 Minos inc.

Together with our masters and teachers from Psychotic Society a small group of 12 members led by Jonas Sheppard embarked on this epic journey. We had war with everyone, from small Mining corporations to experienced mercenary corporations that were hired by large alliances. There wasn’t a week where we didn’t have a war to fight and during our best days we had like ten at the same time. It was a lot of fun!


2009 Legion..

Our killboard grew, our reputation spread and we were growing while led by our awesome leader Heather B. Unfortunately great highsec wars were becoming rare and we were drawn to one of the large alliances in 0.0. With some friends from Jonas the corporation Legion.. was formed and being one of the biggest in the Tactical Narcotics Team alliance she had over 200 members of which little Stacy was sneakily second in command!

Unfortunately the inevitable happened and Stacy got poisoned a few days later. None the less by her own friend and sister Mox Masumi who was one of the 12 and had become jealous of Stacy her power and had found and destroyed all of her clones. When the news got out the remaining members of Legion.. found and killed all Mox her clones in return and a special assassin called Steelrattty was hired to kill her and had done so in EC-P8R.

Like Stacy she was never heard of again.


2010 Minos inc. again

But this is New Eden, a place where anything can happen, even the impossible. What Mox Masumi didn’t know was that Stacy had send some of her DNA to Daque2, who was also one of the 12 and conducting secret experiments (something with green tubes) in Caldari highsec. Banned from Legion.. he had gone his own way with Gehenna, a guy who was there when the eve gateway collapsed, and together they made a new Stacey possible one year later.

She was greeted by her old friends who had left the corrupt Tactical Narcotics Team and joined their old corporations. To her surprise she was taken in straight away, but things weren’t the same though. From the 12 members that had seen the picture of my sister in a sexy tiger outfit, there were only a few left. Legion.. had gone downhill. Corruption and distrust had spread and Jonas presumably had been tricked out of most of his assets. No one heard of him again, but some say you can see a Brutix passing by in the distance when you roam trough TNT space and kill one of its members.

3 Other members created their own corporation and were one of the first ones to successfully occupy a C6 wormhole. They produced some of the first T3 cruisers in game and made tons of isk that way. Unfortunately wormholes are dangerous and I have never seen them again. So I was left with Rebirth, who had joined Psychotic Society, Steve, Cool, Frank and Reev.


2011 The Star Crusaders

Together with these guys and some of the best pvp’ers eve has we took a stand in Outer Ring and made their old inhabitants leave with ease. We fought against Privateers of Virtue and Damned Nation next, who were becoming bigger and bigger. To train new members for Minos Inc. and Psychotic Society sis decided to join again and Gabryella Grey was born. We created our own corporation called The Star Crusaders and had some nice members of which some are still my friends today.

Unfortunately the Caldari Navy had caught Daque2 and Gehenna running experiments on people within the Empire. Both escaped to Etherium Reach where they were abducted and probably abused by hundreds of Russian members from the Red Alliance claiming those parts of space. No one has ever seen them since.


2012 The Dominium

But The Star Crusaders joined the Dominium, a new alliance with a horrible leader. They had high hopes with new adventures in Outer Ring in mind and were big enough to take on another alliance. But unfortunately the Dominium wouldn’t blue our friends, so me and sis got caught in the middle and chose for our friends of course. Heavy losses were had for the alliance and the Dominium disbanded and left.


2012 Damned Nation

Psychotic Society and their friends were getting more annoying in Outer Ring and Damned Nation needed someone with insight about them. In the meanwhile Jordan informed me about juicy ships in A2V and his idea of stealing at least a carrier or two or killing a super. The corp was invited and I gave up some names while Jordan tried working his way into the towers. After a few roams and gate camps I found out that the Damned Nation members were horrible at pvp. But they had blued every alliance close by, including Eternal Syndicate who had settled in NM-OEA. And after a huge fight that involved a lot of allies they had won Outer Ring from the Privateers of Virtue and the Ronin. And yes, I was there fighting with them in a silly Falcon.

But our little plan worked. While I was out roaming, mining barges got stolen every so now and then and after 4 months the big price, a Rorqual and her fittings, were ready for the taking. Unfortunately one of the Psycho members had gone greedy and had stolen a 2 billion isk Tengu from one of the directors from Damned Nation, Alujari Corvus. A warning was given throughout the alliance, passwords were reset and unfortunately only 5 corporations were kicked for being distrustful.

They suspected me for stealing the ships, which was part of the plan. Prior to the grand theft barges I had made Jordan Zhuge the corp leader and told him that I was not to be trusted. Even though the corporation was banned he still had great ties with Alujari Corvus who was the alliance diplomat and some other high members in Damned Nation and had gained their trust by telling them I was responsible for the thefts. He kicked me out of the corp to make it believable and they bought it.


2012 The Nyan Cat Pirates

That’s when I met the amazing Nyan Cat Pirates after I tried killing Kai Jax his interceptor. At first I thought they were friends with Damned Nation, but after a little chat I found out they weren’t, but were asked to be.

With me being red, Nyanpire joined Damned Nation causing unrest within their alliance and it didn’t take long for Nyan to be threatened to be set red if they didn’t remove me from their alliance. What Nyanpire didn’t know was that I still got inside information from Jordan which was coming from Alujari herself. Apparently the Alliance was in a bad state with a fight between the directors. On top of ‘me’ stealing ships, someone with director access had stolen a large amount of isk and they had blamed it on her.

I decided to play open cards with Nyanpire and explained everything. To my surprise Nyan ceased the opportunity by refusing to kick me from their alliance and having me join the fleets they were having with Damned Nation members. I loved it! The directors were so pissed that the big guy himself, 2skulls, had planned an assassination attempt on me. It was reckless and they never got me and my bomber when I joined their fleet. I even gave them a little tour when suddenly a Nyan member contacted me and confirmed me that they wanted me dead.

A mail was send to Nyan and Nyan had send a mail to Damned Nation, spreading the word that they were shooting blues. Within hours several alliances had set Damned Nation neutral or red and an emergency meeting was held about having spies in the alliances. Being enraged 2skulls and his friends made a fool out of themselves. They said that they were allowed to kick or shoot any blues if they wanted to.

The chaos was huge and Alujari Corvus was being bombarded with angry and confused mails from allies. Jordan and Nyan informed her about the assassination attempt and hooked me up with her. I was angry with her alliance, she was angry with her alliance and our words made love. All she wanted to know was who stole her Tengu, which I knew.

The next day a shadow meeting was organized between Psychotic Society, The Star Crusaders, Nyanpire, Rote Kapelle and of course Alujari herself and some of her most trusted friends. It was called the purple coalition and it had only one thing in mind: Damned Nation had to die.

During the next few months we all worked together. While in fleet with my bomber, I had the pleasure of watching Nyanpire drawing first blood by bombing their great leader 2skulls.

The days after a huge amount of juicy killmails colored the Psychotic Society and Nyanpire killboards green, while Rote started reinforcing key towers.

But the best part was played by Alujari Corvus. She was the one that had kept Damned Nation together for all this time with her diplomacy and hard work and she was paid for it by her directors with distrust. Even when they found out it wasn’t her who stole the alliance isk, they never apologized and she was done with them. We had provided the stage and she simply exited left with almost half of the alliance with her.

In reply they had placed a bounty on her head to show their love. It caused even more alliance members to leave and towers that were still owned by Damned Nation were no longer defended. Most of their members had fled to highsec and were happily hunted down during our final stage, the wardecs, which lasted several weeks. The final few that remained were hiding with Vega for awhile, which were made blue for money. But eventually even they said good bye and the beast that was once the largest coalition in Outer Ring twitched its legs one more time and lay still to be dead forever. Our colors were spread, our love was shared, Outer Ring was ours!


Stacey sat up straight inside her bed with Gaby next to her with a fresh glass of water. ‘Don’t cry, we need to go and you know it, I already had Scotty repackage all the ships and modules and have dropped our corporation roles.’ Stacey swept away a small tear rolling across her cheek with the sleeve of her in pink cats and bones covered pajama. Softly she mumbled: ‘But I don’t want to leave.’

‘Don’t be childish now, come on. Lets say good bye to the bartender and our friends. Get dressed, we got to go! Stacey mumbled back: ‘You are right, but no goodbye to the bartender, I don’t like him.’

*** Mar 26 ***

I am sorry to announce that I have moved all my assets to highsec and that both ladies will be leaving Stare-Roids after their 24 hour stasis period is over, which should be tomorrow. I have no idea which corporation they are going to join yet, but a few of my old friends have returned and Cool has contacted me with disturbing news that an alliance called Company Company took a wormhole of some of our old friends and destroyed over 7 billion worth of assets. We are going to try and set things straight.

Every corporation I have been in stood for something, they had a goal. Valor was an awesome pirate training corp, Minos was an awesome mercenary corp. The Star Crusaders were our kids, who are flying with the large alliances now. And of course there was The Nyan Cat Pirates. Ah yes, The Nyan Cat Pirates, they weren’t just amazing pirates, they were pirates with the amazing skill to lvl 5! They conquered Outer Ring, showed bitter 401K Muninn pilots what real fun was in simple Enyo’s and made Delve a safer place with their Police Comets and hotdrops.

However, I have got the feeling that Disband. is still desperately trying to find her way. She stands for religion as Nyan stood for rainbows but she is not spreading it like Nyan did so colorfully. Hopefully with the new move that will all change and the alliance can show what she is meant to be.

Good luck and I will love you guys forever!


Dear Lovetar® user,

We from Disband. like to express our gratitude for your trust in our product the Lovetar® and hope you have had many positive experiences together.

However, lately we have been receiving complaints about the Lovetar® due to the changes made to all of the Omnidirectional Tracking Links throughout New Eden. Drones were not able to reach as far as they used to and they did less damage to the rats. Also stamina seemed to be an issue due to the now active nature of the modules.

This development had not escaped our eyes and even though we have complained about the change and offered many other suggestions like a drone range bonus on the Ishtar or a tracking bonus on the sentry drones, we were not allowed to make any changes to the ship, her modules or any of the combat drones.

Out of fear of getting removed from existence for making these changes anyway, we had put our research teams on the matter. They found out that the only way to make the Lovetar® as effective as she used to be is by adding more Omnidirectional Tracking Links. Eventually two ways were found to make the Lovetar® effective again and it only requires some modules to be refit, which can be done at one of the many stations throughout New Eden.

Refit 1: Slow love
Needed: 1x Federation Navy Omnidirectional Tracking Link
Needed: 1x 10MN Afterburner II

Those that like to try it slow have the possibility to fit 3 Tracking Links without changing too much to the current loadout. Just switch out the Experimental Microwarpdrive I for the 10MN Afterburner II and the Cap Recharger II for your third Tracking Link. Try her out and don’t forget to take it easy.

Refit 2: Pro love
Needed: 1x Federation Navy Omnidirectional Tracking Link
Needed: 2x Medium Remote Repair Augmentor II
Needed: 1x Faction Explosive Hardener

For those fast lovers out there that have some extra isk to spend there is pro love. Switch out the T1 rigs for the T2 rigs, The T2 Explosive Hardener for a Faction Explosive Hardener and the Cap Recharger II for your third Tracking Link. A slightly more expensive, but fast connection can be made this way.

We from Disband. hope these options will be to your liking and that the lovemaking can continue the way you loved it. Time to have fun again lovers!

Kind regards,

Stacey Starwolf, Disband.

The Lovetar® is no longer available trough the Disband. alliance. Copying the fit will result in other Lovetar users finding you and making love to you with their Lovetar® when you least expect it. The Disband. alliance is not responsible for the extra isk needed on the new fits or the low prices for T2 rigs and faction hardeners.

– Hint –
If stamina is an issue try the following implants:
– Slot 7: Inherent Implants ‘Noble’ Remote Repair Systems RA-703 or 705
– Slot 8: Inherent Implants ‘Squire’ Energy Management EM-803 or 805

– Spoilers –
– You are able to switch scripts during the mission for more tracking or range.
– More lovers often means more fun.

Also on Battleclinic

*** Mar 6 ***


Gaby and Stacey were bored and so was I. Now that we moved to KFIE, which is a dead end system, there is almost nothing to do. Yes you can try and kill the belt pirates, but it is a 0.0 system, which means that the belt pirates with the big bounties will stay away for quite some time. Maybe the ladies can run a site? Well, we all know how I think about data and relic sites and the Blood Raider combat sites are just too damn hard with all the neutralizers they are using. On top of that there are always a few guys in system lurking about, wanting to get that juicy ship kill.

No. I wanted to do something special besides just move goods around with the Jumpfreighter and producing drugs for the alliance. So I looked up some contracts to see if they had what I was looking for and there it was. A 30 million Raptor interceptor with juicy guns and some other modules and stuffs like bombs, T2 loot and ammunition, which paid for over half of the contract. It was a good deal. With this I could run some missions for the Blood Raiders to collect the blueprints for Mindflood, which I could use to produce drugs with.

Things seemed quiet, so I decided to jumpclone Stacey in her clone with basic implants and started heading that way with her pod. Z3V was empty, just one jump to go and I’ll dock up to grab the Raptor and head my way back home quickly. Wrong. In 1DH a Flycatcher was waiting on the gate with his warp bubble up. Because pods don’t fly fast and Flycatchers deal a lot of damage I had no where to go. I opened the character sheet and destroyed Stacey her basic implants and watched her die a horrible death.


But … I was in KFIE and I had interdictors myself. Also Gabryella still had one of those horrible Comet frigates I can’t fly. I could jump in with Gaby, make him redbox or jump trough the gate and have Stacey finish him off. I probably lose the Comet, but at least I will have my revenge on the Flycatcher pilot by killing him and his pod.

As Gaby jumped into system he was gone. Probably at the other gate I warped Gaby over and yes, there he was with the bubble up. I tried warping away to get his aggression, but he was red boxing me anyways.

I forgot how horrible I am at flying frigates, let alone flying 2 at the same (yes, everything below cruiser is a frigate in my eyes!) I was so busy trying to figure out how modules work on a frigate I forgot all about orbit and speed and such things, but most of all, I had forgotten about Stacey! The Flycatcher having rockets and webs had nothing to worry about and pounded away. I suddenly remembered I should warp Stacey over and when she landed on grid Gaby was already dead.

Ok, I had this in mind, don’t worry. The Flycatcher is at 30% shields, lets finish him off. While I burned towards him to scramble him he burned away. I went after him and suddenly there were a Sabre, and another Sabre, and an interceptor too. The Flycatcher came back and there was nothing I could do. Stacey was sitting in the station in KFIE again and everything had gone horribly wrong.


Ok, lets do this again. But Gaby, who hadn’t lost a pod yet after our move to KFIE, was cloned in FWST. This sucked, because those guys were still waiting in 1DH. Without her Stacey would just be blobbed again, so quickly I upgraded her clone and started moving her back home. You can guess what happened when I jumped her into 1DH.


I just wouldn’t give up though, I felt frustrated that this interceptor had already cost me 4 ships and 3 pods with a total value of 135 mil. Not to mention all the isk for clone updating, which I think is one of most worthless features in eve and just there to piss players off that have a lot of skill points. It made me want that Raptor so bad now that I tried to get Gabryella home a second time. Fortunately it worked. The guys and their Sabres were busy killing something else on another gate and I had slipped trough and docked up.

Well, if these guys are so busy, I might as well jump Stacey back into 1DH and pick up that interceptor real quick, a perfectly logical thought right? Wrong. The guys had finished killing their targets and instead of being in 1DH now, they had moved to Z3V and Stacey got butchered once more adding more iskies to the Raptor value. There was even a little sorry in local for killing me again and I started to feel sorry for the ladies too. But this was personal now, someone needed to die.


So I grabbed yet another Sabre and had Gabryella put into a Scimitar as backup. When I warped to the Z3V gate in KFIE I was immediately greeted by Devel666. I knew there were other guys on the other side, so I burned away. It didn’t work. I am so horrible at flying frigates that I piloted straight into his scram and web range. I was stuck and opened fire. This time I did everything else right I think. I activated the scrambler and overheated my guns. Wait, no, I forgot to launch a bubble, but he did fortunately.

While Stacey was battling for her life all of the guys jumped in and opened fire as well again. His shields went down though and a bit faster than mine. I can do this! Overheat those guns Stacey, you can do it!

Two explosions flashed at the KFIE gate and 2 Sabre wrecks were left on the scene. Quickly the enemies locked up Stacey her pod, but I didn’t care. Behind the pc I started yelling and screaming and the people in the street must have thought I had won the lottery or something. Of course I had forgotten all about Gaby and her Scimitar, who was silently waiting outside the station, but the Sabres went down so quick I would have just lost the Scimitar afterwards. And on top of that: who cares, I did it, I killed one!


1.000.000!!! – 10

Great work Stacey you might think, but the story isn’t over yet! After the good fights in local they left KFIE and after about 10 minutes I tried getting into 1DH again. Yet again, there they were, but they were on the wrong gate and I was finally able to dock up and grab my Raptor. Yes! It had cost me over 200 mil and she is called ‘The 200 mil Raptor’ for it, but she was the price I won for not giving up and thus worth every single bloody isk.

When I warped to the Z3V gate to take her back home the guy I killed had switched into a Rapier and the other guys were coming after me as well. But the Raptor was just too fast for them and with ease I burned trough their camp and made it back home to refit her.

While I was refitting I saw Lucian and several other Alliance members in local popping up. It reminded me of the old days where I lost a Drake and after that 3 pods to the Ronin to try and get back home. My friends logged on and the Ronin lost a Drake, Myrmidon, Manticore, Heretic and a Rook that same evening. You don’t believe me?, and

I tried inviting them to fleet to explain the situation, but all of them declined immediately. Could they be hunting them as well? I undocked both of the ladies in Ruptures and saw a Bestower on scan at the alliance POS and a blue Buzzard at the station. These are not the old days Stacey, I guess you have to kill them yourself.

So I moved up there with the Ruptures, but the guys had left. All I saw were cruiser wrecks and a large Tempest smartbombing away at 30k range from the gate on my way back home in Z3V. Wait, smarbombing Tempest? I overheated the point and microwarpdrive on Stacey her Rupture, but the Tempest managed to warp away just in time. Oh Well, it probably had warp core stabilizers fitted anyway. Lets go home.

The ladies were laying in bed being tired. Reincarnated twice in one day takes its toll, but that was the least of their problems. They were worrying and whispering at each other about the pirate bar. The bar is still filled with people, but with more and more individual pilots not wanting to talk or not able to talk due to the rum. The pianist, having a large beard hanging over the piano keys and always being drunk, is playing old Pirate songs, but for some reason even those don’t sound like they used to do.

It is probably me, but things just don’t feel right and the little twinkles in the eyes of my ladies are slowly fading away. For a moment the feeling was back when I went on a small Nyan-Yo roam. Old friends joined, we laughed and we were amazing like back in the days.

But it was like the op was showing me a mirror of who I was and what I have become. I love Disband., I really do and maybe I should just join the alliance to chat and be involved more, instead of being in an alt corporation all alone or with just a few guys online. Or maybe it is that time again, the time to step back for a bit and to place yourself in the loving, but snapping claws of the EVE universe when it draws you back in after some time. For now I have no idea what to do, besides staring at an awesome Raptor and watch the ladies close their eyes and let them dream of the old days.

*** Jan 23 ***


As we all know the Geminate project turned out to be very short and the order was given to move everything back to our old pirate bay in Delve. Stacey got very rich moving all the stuffs around, but unfortunately like Gabryella couldn’t join the crew in Geminate. Most of the time there were fleets for frigates which they both hate to fly and of course with me being busy in real life getting a job and completing my exams (which I passed, awesomesause!) I couldn’t spend much time with the two ladies.

After moving some stuffs to FWST and completing their contracts, I decided to log off again and watch a movie. Unfortunately both my real life ladies called and one I hadn’t seen or spoken to in almost 6 months, so there was a lot of catching up to do. After all the calling my ear was zooming and I was to cranky for a movie, so I thought I would go for a quick look on EVE.

Stacey and Gaby were sitting at the bar being relaxed, going: ‘Ready for yarring sir!’ Hmm, only 3 of their friends were at the bar all passed out and there were almost 30 enemies zooming around in system. Where could they be? Well, they were on the YZ9 gate killing each other and lots of juicy T2 wrecks were left behind. Unfortunately one of the two sides, probably our new friends from Insidious Empire, who are going to try and punch The Intitiative in the face, was still very active and looted all those juicy wrecks.

So I waited and waited while some of the guys got online and even on voice. And after Gaby provided a cyno for an Archon pilot moving loads of stuffs back home, Stacey probed out some sites. After about 10 minutes a No Value Helios did the same thing and Stacey her eyes started twinkling. At first he was a little skittish, but after some time he uncloaked and I knew exactly where he was. Slowly but steadily I approached him until I was at 10 km from him. I tried to get in closer, but there were big rocks 4 km in front of Stacey her battle Anathema and he was slowly moving towards her. With the cloaking delay on the ship I would never be able to lock him down in time and Gaby can’t fly anything small so I needed help.

Chris was in local and by a miracle also active on voice. So I fleeted him up and he warped towards Stacey and tried pointing the Helios. But the smart pilot had seen it coming even when he was in the middle of looting the juicy cans floating all over the place and burned out to warp away. Darn, so close. Ah well, one more for the Almost killboard.

At the bar Stacey drank some more rum. She hated the Blood Raiders and still does, but the rum was excellent as usual and it loosened her up a bit after the almost kill. Gabryella was checking out the PR gate in FWST in the meanwhile with her evil Rapier when Zee logged on and joined  the fleet. I tried to invite as many as I could during that time, but almost everyone was passed out at the bar or counting loots. Now Zee means fun, lots of fun and he is always up for a fight. A fight which I needed. Stacey had only one kill this month, which was a poor Heron we ganked with 11 guys and Gabryella had not even one. So it was time for some action, which we got.

Interceptors passed trough and even a stabbed Tristan managed to escape Zee his bubbles and Chris his disruptors. But after baiting a Vigilant in G-TT without success it was time for some real action. A Kitsune, Malediction, Sabre and Vigil were reported in system and they stayed on the PR gate. We quickly warped there. Stacey in the Scimitar as backup and Gabryella ready in her Rapier at 50 km from the gate.

I wished I had moved her in closer, because as bad as we are we had no one pointed. Well, we did, but the Kitsune pilot had all the tackling bro’s jammed, so the enemies were able to escape with the Kitsune in structure as Gabryella managed to get a lucky hit with her 650mm Artillery Cannons. In local I said  that we messed up and that the Kitsune pilot did a great job. Lolz were put in local and I hoped they would think they had a chance and would stay for a bit. Which they did, but at a safe.

Gabryella was still keeping an eye out on the gate while Chris was on it hoping they would come in and we’d be able to give them a proper fight. But they wouldn’t come and I had to use Stacey her awesome lvl 4 scanning skills to probe them down. At first I failed horribly like always, but suddenly I had them all in one go.

They were burning away except for the Vigil and the Sabre warped to the gate, straight towards Zee in his Scythe. He aggressed and Zee started defending himself. In the meanwhile I uncloaked Gabryella, but the locking time on the Rapier took ages after the decloak. Fortunately the Kitsune died pretty fast, but so did Zee and he started calling for help repeatedly. But I had warned him about Stacey being in an Anathema now and she was still on her way towards the station.

Dual boxing is pretty hard during a fight and as I switched ships with Stacey I hadn’t paid any attention to Gaby, who was now at 0 from the Sabre and Malediction, doing 0 damage with her guns and only some damage with her drones. Gaby had a tight grip with her 2 webs and point though, but so did they on Zee, who died while Stacey was in warp towards the gate:

Gaby was still fighting the two little buggers and got into 30% shields, but Zee had warped in the illustrious Zaranya with a destroyer to get them away from me. Although it may not look this way, we won the fight with 3 kills worth 125 mil and 1 loss worth 78 mil:

Only 10 minutes after that two Enyo’s were reported by Waffle and Zee. Gabryella was on the gate with the Rapier to give them a warm welcome, when they suddenly started attacking Zee his new Scythe Fleet Issue. While I jumped in Gabryella to provide the much needed help I quickly warped Stacey towards the PR gate to help out Zee, who was already calling for help again. With Stacey still underway Zee lost his second Scythe:

Hurry up Stacey, you slow girl! Zaranya had bubbled up with her interdictor and the first Enyo went down: But suddenly a Rapier decloaked on the field and another Enyo and Wolf warped onto grid to join the fight. Poor Zaranya got raped and when even Waffle had to warp off, there was just one silly girl on the field: Gabryella in a very expensive Rapier!

But Stacey to the rescue, finally!! I decided to hang on in there and just uncloak Stacey right away while setting orbit at a silly 20 km from the gate in a bit of a panic. My fleet members were sad and thought we had lost the fight, but I told them that Gaby was still alive and kicking, fighting for her life. ‘Bring something and kill these guys quick!’, a girls voice begged trough the intercoms.

While Gaby targeted the Wolf and did an amazing amount of damage to it, forcing it to warp off, Stacey started her repairs. Not being able to break Gaby her shields now, they switched to Stacey and she was under heavy fire. 60% shields, shit hardeners on! 40% shields, 20% shields, darn, no more shields!

Bang! Chris and Waffle had returned and saved the day. With their frigates they had pointed the Enyo’s and Gaby her guns smashed trough their armor. The last Enyo desperately tried taking down Stacey, but thank the pirate lords she had a damage control fitted on the Scimitar and the last Enyo popped soon after:

Now the roles were reversed and the enemy Rapier was all by himself. He was still shooting Stacey who I had to warp to safely. I tried burning Gaby out to him as fast as possible, but Waffle was taking heavy damage and I ordered him to let go and warp off.

We had lost the fight and even though we killed 3 assault frigates worth 115 mil, we had lost yet another Scythe and a Heretic worth 129 mil.

I checked out Gaby and her Rapier and almost all her high and medium slots were overheated. The guns were 75% damaged, 1 Webifier was burned out and the other one and the disruptor were almost dead as well. While I decided to warp back to the station the Wolf came back and landed on the gate at 15 km. I almost shouted to point it. Waffle was taking heavy damage, but had him tackled and with Gaby in range and Chris providing a scram he could do nothing else but die. Even Zee got on the kill:

I warped Gaby to the station in PR for repairs and Stacey was now safely at the FWST gate while the guys looted as much as they could for our poor Zee who had lost 3 ships now. Suddenly a Talos was spotted and we waited patiently. Apparently one of the Enyo pilots had hopped into a Talos to get even with us, but Stacey was orbiting at 40 km while Gaby and my two awesome tacklers were at the gate all ready for some payback time. There she is! Zee was waiting in FWST with the interdictor, while we were stuck on the gate. But instead of jumping trough she burned away from the gate, a huge mistake.

I immediately activated the disruptor and two webifiers on Gabryella her Rapier and with Chris scrambling him soon after she was stuck. For a minute I thought she would still try to deagress while approaching the gate, but she knew she had no chance at all and opened fire. Stacey her repairs landed on Gaby her Rapier and after that she herself took a bit of damage. Orbit at 70 km set, good luck hitting her now Miss Talos. The last repairs went to Zaranya and Chris after a desperate attempt to take one of us down:

Both kills added another 173 mil to our killboard and after looting and salvaging all the wrecks we gave almost everything to Zee for his losses.

Things weren’t over yet though. Grann was online now together with Val and I had put the fleet in Grann’s hands. A lost Kryos wanted to jump into FWST, but we were waiting for him and while he was waiting we went for him. After a little warp around trough PR we found him at an asteroid belt and with some effort we managed to tackle the poor industrial pilot and shortly after his pod. Unfortunately he had no goodies, but he did have a nice pod: + 41 mil pod.

For a moment we took a little break, but I had Stacey warp on and off around FWST and nearby systems in search for juicy targets. After awhile I spotted a Caracal running missions in 0N-3RO. We didn’t get him, but we got two Mobile Tracktor Units instead. While we were killing those, Grann reported that there was a fleet in FWST ready to engage us for a third run. This time they had a Sabre, Oracle, Loki, Kitsune and several other support ships like Bombers and Interceptors. While gathering this important Intel for us he unfortunately lost his Helios:

Grann was out for blood and undocked his big bad Megathron. I had Gaby in a Rapier docked up, but Stacey was in her Scimitar again to provide some repairs when needed and the gang took the bait. The Oracle and Kitsune were primary and had to warp off because of Val providing awesome sniping support in his Tornado.

The fight was decided in few swift seconds and there was nothing that could stop us. They cleverly bailed, but jocaid in his Loki got pointed and had no where to go. I tried to get in range to get on the kill with the whore gun, but with 3 angry battlecruisers pounding on its hull he went down quickly:

Big hugs were shared at the station. We had an awesome fleet, one where everyone and every ship was equally important to its success. In their bedroom, Gaby and Stacey smiled at each other wearing their pink pirate skulls and bones covered PJ’s.

Suddenly a big explosion outside the station lighted up the room and what looked like a million pieces collided with the station window and bounced off into the depts of space. Outside Grann his battleship had exploded. ‘No way, how?’ Stacey asked while touching the glass and watching a Talos warp off after killing the pod. ‘Oh, don’t worry Stacey and get back to bed. Typically Grann, he probably fell asleep behind the wheel again.’

Old fashioned awesome evening guys, thanks!

*** Dec 7 ***

Tower 8-8

Good morning Stacey. Good morning Gabryella. Are you ladies ready for some action?  ‘No, shut it!’ , they both shouted at their fellow pirates throwing some pillows and teddy bears in their direction.

It was 7 in the morning and I was almost an hour too early for the Initiative pos timer to reach 0. Two days ago we had put it into reinforce mode with a fleet of Ishtars and Scimitars and the pos owner Kurfuerst had warned us that the Initiative alliance would do anything to protect their precious tower and the even more precious moon loot it generated.

Pre 8-8 fights

While the girls freshened up and got dressed (you know how long that takes) some of the Nyan guys under the command of W4r Destined decided to mess around with the locals in K-616, but unfortunately got blobbed at almost every try. But they found a few juicy Tengus at their cyno beacon and tackled one of them as it tried to jump out.

I loved the idea, pure genius. Going to a station with lots of little frigates and kill a target that expects anything but that before the station defenses can do anything about it because it takes way too long to lock anything up. Unfortunately the Tengu was active tanked and the guns bugged instapopping the poor Nyans, but in my opinion it was an awesome try: Emagine what a group of interceptors could do.

Never giving up I could hear them cheering about a bomber kill, while Axel got taken out by a Artillery Vagabond:

Slowly but steady more alliance members woke up and grabbed their ships while the clock on the tower slowly ticked down to 0. 4 Initiative guys were guarding the place and watched us undocking our Black ops battleships and some cloaky T3 cruisers with one or two bombers.

Two ratting Armageddons were reported, but the hotdrop failed as they were very cautious and had aligned out while the covert cyno was on its way towards them. I was surprised we’d almost done it and that we were able to field a covert ops fleet again on such short notice. Ah well, shit happens, back to FWST again, it was time to start mission 8-8: Disband taking Initiative.

8-8 Fight

A cyno went up at their pos and 30 defenders in Rokh battleships and over 8 logistics with some support jumped into our home system. For a moment our FC Ezeria told everyone to be quiet and assessed the situation. Which type of fleet did we have available to make sure they will either die horribly or leave the system with their ships in between their cheeks?

Ishtars was the best we could do at the moment, with 4 Scimitars as support. We all undocked and warped to a tac at the pos. There they were, at least 15 Sniping battleships, 4 Basilisks, 3 Scimitars and 2 Scythes, including an Arazu and some small tackle. Their logistics were repairing the tower and we set up a warp in to make sure they didn’t.

Gaby was watching trough the window of the blood raider station, hoping Stacey would be ok. She had her Rapier ready and her own Scimitar, but only one was allowed to join the fleet and Stacey had pulled the shortest straw. On her comlink she could read that Stacey had ordered everyone to broadcast for repairs, but was shortly broadcasting for repairs herself.

With over 40 drones on her I wished I had a small smartbomb. I was late already and in my rush to refit the ship I had accidently refit the roam Scimitar with her whore gun and without damage control, oops. But things were looking up though. With a bit of overheating the tank held and I slowly orbited the FC looking at the microwarpdrive button. Don’t you dare touch that now Stacey!

The damage went to one of the Ishtars next, but she was repaired up quickly and the dps of our drones was amazing at their battleships. Unfortunately with them owning the station they quickly burned back into invulnerability mode by finding safety within the force field of the tower.

With all of them inside the tower I started to feel big in a small fleet. Especially when EZ ordered to focus on the station itself. This was going great. From time to time they would send out a logistics pilot to make some quick repairs, but our drones made sure they would enter the shields rendering their repairs useless again. 24% shields on the Tower and dropping. They tried to warp to us at range next, but couldn’t leave the tower. Our Sabre pilot kept deploying bubbles outside the force field and our frigate pilots were on their toes as we burned on top of them to make sure they could not hit us.

During one of these maneuvers EZ got sucked into one of these annoying little wormholes that can pop up anywhere and Hamber had to take over. During the confusion the Initiative made a push and Hamber ordered everyone to warp to a tac above the pos to reform and heal up. Dual boxing his Ishtars, he forgot his alt Darth Hamber and with me being late as usual we both ended up being the last two on the grid. I managed to warp back to the fleet shortly after the Ishtar died in Stacey her Scimitars wingy bits, while overheating the repairers.

0-1 for the Initiative.

With our new FC no longer dual boxing things went better. Universalhuntsman hadn’t read my comment about broadcasting for repairs in fleet and died a quick death, but we pushed the defenders back inside the force field once more.

0-2, but we were winning this, be it very slowly.

Right when we warped the fleet back to the tower I reported a Falcon and more and more enemies had joined, including some that came from the station. I am pretty sure they changed the entire fight. Our Interdictor pilot had bubbled the top of the station, where the enemy fleet wanted to make another push. While we went towards them to sit on top of them again one of their Rokhs burned towards us and our drones and started smartbombing everything. He was quickly neuted to oblivion by our Ishtars, but we lost quite some dps, while our Scimitar pilots were repairing everyone up. Their fleet took that opportunity to burn out and attack us while the Falcon and about 40 ECM drones were jamming Stacey again.

Right before the fight I had brought the wrong Scimitar because I had to refit. With the large amount of Kinetic damage the Rokhs can do, we switched the ECCM for a Kinetic hardener. It worked. But with the Falcon jamming us simultaneously we lost a lot of repairing power for a short moment and lost some of our Ishtars almost instantly.

Gaby held her hand in front of her mouth as she saw the little bars of most of our ships go red. Some of the Ishtars were in deep structure when the Falcon was scared away and Stacey her repairs landed. And they were much needed as the fleet made range to get away and the enemy damage increased.

A hero Sabre from the Initiative had us bubbled for awhile and things looked bad. I am so happy now with the new mechanics for interdictors. One of the Scimitars was in deep trouble but the Sabre had ran out of his 3 bubbles and had to reload for a minute. While he did we managed to keep the Scimitar alive long enough to safely warp to our home station together.

The kills and losses were added up in the fleet channel and ended up on the large killboard hanging above the bar. Those that had lost their pod, were quickly revived in the med bay and made ready for combat. In total we had lost 3 Ishtars and 2 pods and killed one enemy Scythe and an annoying bomber pilot giving us a small victory because he kept bombing our drones.

2-7 for the Initiative.

Back in the station Gaby had brought bottles of rum and while the fleet took a lot of sips from them, the Initiative had jumped in a Nidhoggur Carrier with a Triage module that made a lot of little eyes glister. ‘Repair and reship, lets take out that carrier!’, Hamber yelled while being slightly drunk. All the Disband. pirates Yarred and went to their ships, some with bottles in hand, ready to undock again.

It wasn’t the rums fault and it wasn’t my fault either this time. It was unlucky that I disconnected and like EZ previously, Stacey was sucked into one of those small wormholes during her fleet warp towards the tower and their defenders. Gaby reported -1 in fleet, but it was too late.

With now a 3 Scimitar backup for the Ishtars and the Carrier out repairing our dps there was nothing we could do but run. During the fight which turned into an escape Disband. lost another Ishtar and a thin Huginn, but even with the carrier on the field took out another Initiative Scythe and a very juicy Arazu. Stacey came out of the wormhole all dizzy about 2k from the station. ‘We lost you for a bit, are you ok?’, Gaby asked trough the intercom and as Stacey replied yes the FC told her it was safe to warp to the fleet.

The Initiative had called people from their beds, I am pretty sure of that with that many people on the station. Now with Heavy Interdictors and other capitals on standby we could do nothing but call it a good fight and dock back up.

4-9 on the board.

We may not have won this fight over moon 8-8, but we sure as hell have shown that we are not afraid of an alliance with a superior fleet. Keep in mind that we kept them busy for almost 3 hours straight, preventing them from doing their carebear stuff! To all the Disbands that participated: Amazing job! We were outnumbered, we did not have the right ship types to counter a fleet that had almost as much logistics as we had Ishtars, but you were amazing pirates able to grab a few crazy good kills!

Back in the station Stacey told Gabryella who was playing cards with with the bartender, that she was not happy yet. While EZ was out roaming with the Tweed fleet, she undocked the Naga outfitted to shoot from 250km away and killed all the Initiative bubbles on the tower that were strategically placed in between the guns. Now we can safely warp to the tower to reinforce it again!

The Lovetar®

Posted: March 5, 2014 in Other eve related things

Dear sir/madame,

Thank you for your interst in our famous level 4 mission / complex runner, the Lovetar®. The Lovetar® is a fun ship for lovers to explore level 4 missions and each other on an intimate basis.


Safety first
Before using the Lovetar®, ask your nearest lvl 4 agent which mission he has available for you and your partner. Every mission can be run with the two of you and most certainly with the Lovetar®. That’s because the Lovetar® comes with a small buffer of 7250 armor and a resist module. The maximum resists are 77.5% for EM, 59.5% for Explosive or 85.4% for Thermal damage depending on which damage type you decide to resist against. Its resist against kinetic damage does not need any boosting, it is already a stunning 83.8%! Also remember that if you or your partner has leadership skills the resists on the Lovetar® will even be higher.

Make sure the two of you are in the same fleet and assign a fleet-, squad-, or wing leader. We know this can pose a problem at first, so our advice is to switch turns after completing a mission. Warp into the mission site while holding hands by using the squad warp button and activate the gate together if there is any.

Making love
The 4x Centii A-Type Small Remote Armor Repairers in the high slots are essential for having fun. When active they can give 124.8 love per second, that is the same as 3 Medium T2 armor repairers can repair. But you and your partner have to be intimate to make them work. Get within 6.5km of each other and start gently by locking your lover. If the rats are shooting your partner, start your magic by activating the repairers. If everything goes well between the two of you, your lover will return your call when the rats shoot you. Don’t forget to deploy your drones together to shoot the rats while enjoying each others company.

If the rats are too tough to handle, start spicing things up by orbiting each other. Don’t forget, you can move even when webbed. With the tiny signature radius you have, battleships won’t hit well and because there is two of you they will switch targets after awhile. If things don’t work out, align to a celestial and warp off together. Leave the drones, they are worth less than your Lovetar® and be kind to each other at the station or planet. Things like this can happen and you can always give it another go by swapping some drone damage amplifiers for more hardeners or fitting an afterburner instead of the microwarpdrive.

If all goes well and all the rats are destroyed, you can inform the mission agent that you are happy lovers and enjoy the pricey loot together.

Speed and stamina
With the Lovetar® you can make love forever at 53% stamina with a normal speed of 221m/s. You can even switch out the recharger for another tracking link, but if you do you will run out of stamina after 10 minutes and will be for some time due to the penalty of the mircrowarpdrive. You could change to an afterburner instead, but with the microwarpdrive you can make love at a whooping 1365m/s, which has its advantages. But be careful, fast love will only last 2 and a half minutes and can seriously ruin your evening if you are not experienced enough. You can always improve your love speed or stamina with a Zor® link or remote repair implants, but those can be expensive for a first night.

The toys
Harass the rats with an array of drones you can bring with the Lovetar® and try different types on the rats together while making love. Your combined dps at lvl 5 is 1502 with Garde II’s, 794 with Hammerhead II’s and 516 dps with Hobgoblin II’s. You can even use other types of drones if you are up against for example the Sansha. On paper the dps will drop a lot to 1220 with Curator II’s, but you will discover that the rats will die faster.

The Costs
Have a fun night with the Lovetar® for just under 300 million isk. Costs are a bit higher now due to its success, but the small A-Type remote repairers are still only 8 million isk each and the ship, which had a resent buff, is only 190 million isk.

Why the Lovetar
The Lovetar® offers a great way for lovers to get to know each other by being active and intimate at the same time. Missions are exiting and fun to explore with the many possibilities the Lovetar has to offer. You will find that relying on each other for a longer period of time will result in a faster completion of your ultimate mission goals. Once familiar with the Lovetar® you can even boost your love life by running daring complexes together in lowsec or 0.0 for more precious loots. Whatever you do, one thing is for sure, you will definitely not fall asleep with the Lovetar®. Try her now and have fun lovers!

Kind regards,

Stacey Starwolf, Disband.

The Lovetar® is only available trough the Disband. alliance. Copying the Lovetar® fit will result in us letting you walk the Nyan rainbow of love with kitty ears and a fake tail. The Disband. alliance is not responsible for the destruction of the Lovetar®, her drones or break ups between lovers. For more information check our website and forums or contact us in game.

– Spoilers –

– Spread your love by repairing the drones of your partner when they are under attack.
– Assign drones to each other or assign them to your partner when you are tired or jammed by jamming rats.
– Use the microwarpdrive and chase each other across the field playfully to get away from the rats and make love from a distance while sniping them down.
– Align towards the gate and fleet warp hand in hand to arrive at the next mission site together.

Also on Battleclinic

Booster production seems complicated and it is. CCP made it almost impossibly complicated for the wannabe drug lords and ladies. For instance, why is a General Storage a Silo, but not under the Silo tab on the market? Or why do you need General Storages for all the boosters besides the Strong ones, where you suddenly need special Catalyst Silo’s, which can be found under the Silo tab?

Also, why do we get for example 12 pills after a reaction, but need 14 to make a booster? Not to mention all the different reactions and reactors, bpc’s, types of Gas and different materials you need. And don’t forget the special roles you need to have too.

That’s why I decided to create a small combat booster production guide and hope that his guide will help you new drug lords and ladies trough most of the production process or at least make you aware of what little drug lady Stacey has to go trough before using your little combat boosters.

Pills 3

Producing combat boosters

1. Skills
2. Roles
3. Tower
4. Materials needed
5. Setting up the reaction
6. Synth pill reaction
7. Standard pill reaction
8. Improved pill reaction
9. Strong pill reaction
10. Turning pills into combat boosters

1. Skills

There are several skills that are a must for a drug lord or lady and there are several skills that are handy for a drug lord or lady. The must have skills:

• Anchoring 2 (For setting up your tower and her modules)
• Drug Manufacturing 1 (Needed to produce Synth or Standard combat boosters)
• Drug Manufacturing 3 (Needed to produce Improved combat boosters)
• Drug Manufacturing 5 (Needed to produce Strong combat boosters)

Other skills that are handy:

• Anchoring 4 (Needed for the Starbase Control skill)
• Starbase Control 4 (So you can control up to 4 defenses like e-war modules or guns on your tower)
• Industry (To produce your boosters 4% faster per level)
• Mass Production (To create more boosters at the same time)
• Material efficiency (Less pills needed for the boosters)
• Supply Chain Management (If you want to produce your boosters from far away)

Gas is a key component for your boosters and very expensive. So if you happen to be near Gas sites, these skills will be awesome to have:

• Mining 5 (Needed for the Gas Cloud Harvesting skill)
• Gas Cloud Harvesting 5 (For T2 harvesters. They are are 50% faster as normal Gas Cloud Harvesters)
• Skills for a prober (Gas sites are anomalies and even hard to probe)
• Skills for a tanky cruiser (Most gas pockets deal damage when you mine them)
• Skills for a hauler (1 Gas is 10 m3 and a site has 250 gas or more)

2. Roles

Before we can set up a tower we need certain roles. You will need to be a director within your corporation for starters, but you will also need access to a corp wallet with 0 isk or more to be able to set up your reactions and gain access to the lab hangar to produce your boosters.

3. Tower

Depending on which boosters you want to make you are able to set up a medium or large tower. Personally I would suggest a large tower, unless you are in a pretty secure space with a lot of friends that can get your tower out of trouble when it is being attacked. I would put the tower in guarded 0.0 space or inside an empty wormhole. You can put her elsewhere, but drug towers are a great target. Booster production is expensive and you don’t want someone to take all your stuffs before you can produce any boosters.

The silo’s and Medium Biochemical Reactor Array needed to make pills for your boosters need to be in 0.4 space or lower. That means that you can’t produce base materials for any of the booster types in highsec. However, producing the combat boosters themselves can be done in highsec because the Drug Lab can be placed in any system. That means that if you have produced all the materials you can move them to highsec and produce the boosters there. Customs officers will not attack you for carrying materials, because they are not illegal.

If you want to produce a lot of combat boosters and are not online a lot I recommend a Gallente Tower with its 100% silo bonus or an Amarr Tower with its 50% silo bonus and reasonably good defense bonuses. If you want to produce just a few combat boosters and are in hostile space I recommend a Minmatar Tower which has no silo bonus, but does have excellent defense bonuses.

I won’t go into much detail about tower defenses, but never put missile batteries or small blaster batteries on your tower. Also never ever put your shield hardeners outside the shield and always put a Warp Disruption or Warp Scrambler Battery and some small guns on your tower to scare away bomber fleets and frigates.

4. Materials needed

At all level 4 skills you will be needing the following materials to produce 50 Synth combat boosters. The modules will use 1,650 FT and 450,000 MW from your tower.

• 1 Medium Biochemical Reactor Array (For your Synth reaction)
• 1 Biochemical Silo (For gas)
• 1 General Storage (For garbage)
• 1 Hazardous Silo (For your Synth Pills)
• 1 Drug Lab (For producing your Synth combat boosters)
• 1 Synth Combat Booster Reaction
• 1 Synth Combat Booster Blueprint (Only available on contracts with 1.000 runs)
• 50 Megacyte
• 1,140 Mykoserocin Gas
• 570 Garbage
• 57 Hours / About 2.5 days

At all level 4 skills you will be needing the following materials to produce 50 Standard combat boosters. The modules will use 1.900 FT and 500,000 MW from your tower.

• 1 Medium Biochemical Reactor Array (For your Standard reaction)
• 1 Biochemical Silo (For gas)
• 2 General Storages (For water)
• 1 Hazardous Silo (For your Standard pills)
• 1 Drug Lab (For producing your Standard combat boosters)
• 1 Standard Combat Booster Reaction
• 1 Standard Combat Booster Blueprint (Only available on contracts with 50 runs)
• 200 Megacyte
• 1.140 Cytoserocin Gas
• 250 Water (Always bring more)
• 114 Hours / About 5 days

At all level 4 skills you will be needing the following materials to produce 50 Improved combat boosters. The modules will use 3.650 FT and 850,000 MW from your tower.

• 1 Biochemical Reactor Array (For your Improved reaction)
• 1 Medium Biochemical Reactor Array (For your Standard reactions)
• 1 Biochemical Silo (For gas)
• 2 General Storages (For water and later on for Spirits or Oxygen)
• 3 Hazardous Silo (For your Standard and Improved pills)
• 1 Drug Lab (For producing your Improved combat boosters)
• 2 Standard Combat Booster Reaction (One for standard pill A and one for standard pill B)
• 1 Improved Combat Booster Reaction
• 1 Improved Combat Booster Blueprint (Only available on contracts with 50 runs)
• 200 Megacyte
• 300 Spirits or Oxygen (Always bring some more)
• 1,180 Cytoserocin Gas (For standard pill A)
• 1,180 Cytoserocin Gas (For standard pill B
• 600 Water (Always bring some more)
• 351 Hours / about 15 days

At all level 4 skills (besides Drug Manufacturing) you will be needing the following materials to produce 50 Strong combat boosters. The modules will use 4.150 FT and 950,000 MW from your tower.

• 1 Biochemical Reactor Array (For your Improved and Strong reactions)
• 1 Medium Biochemical Reactor Array (For your Standard reactions)
• 1 Biochemical Silo (For gas)
• 2 General Storages (For water and later on for Spirits or Oxygen)
• 3 Hazardous Silo (For your Standard and Improved pills)
• 2 Catalyst Silo (For hydrochloric acid)
• 1 Drug Lab (For producing your Improved combat boosters)
• 3 Standard Combat Booster Reaction (One for standard pill A, B and C)
• 1 Improved Combat Booster Reaction (For improved pill D)
• 1 Strong Combat Booster Reaction
• 1 Strong Combat Booster Blueprint (Only available on contracts with 50 runs)
• 200 Megacyte
• 300 Hydrochloric Acid (Always bring some more)
• 250 Spirits or Oxygen (Always bring some more)
• 1,000 Cytoserocin Gas (For standard pill A)
• Cytoserocin Gas (For standard pill B)
• Cytoserocin Gas (For standard pill C)
• 750 Water (Always bring some more)
• 530 Hours / About 22 days

With bringing more I mean like 15.000 of it. You won’t have to refill the Silo’s after almost every hour if you do. There are dual and even triple reaction setups to prevent this, but there are different types of those and the guide will get overly complicated.

5. Setting up the reaction

Step by step: Anchor the modules right next to the Medium Biomechanical Reactor Array. If you place them too far away the reaction won’t work. Right click the tower and select Manage. Now select the Processes and Production tab. You will see all your anchored production modules there and with red indicated that they are anchored and not online. You won’t see the Drug Lab. Although the Drug Lab will be used for producing the combat boosters it is not part of the reaction we will be making.

Put the reaction you want to make into the Medium Biochemical Reaction square and select for every silo which type of goods they should be used for. This can be done easily with the Change Type button they all have. When done put the stuffs in the designated silo’s and start onlining everything. Now comes the tricky part and that is making the reaction. You can drag the icons on the right on top of the icons on the left to make the modules link with each other. Chapter 6 to 9 shows what you should drag where for each booster type.

Once you got all the modules linked it should look like something like this:


The reaction will start automatically by showing Starting Up in red on the Medium Biochemical Reactor Array. It takes an hour for the process to start and if everything is hooked up correctly it should say Active after awhile and the silo’s should have some stuffs removed for the reaction.

If the reaction doesn’t want to start clear all links and go to the Fuel tab next to the Production tab. Go back to the Producion tab and start putting in the links again and online everything. Do not select Apply, just wait until the Medium Biochemical Reactor Array says Starting Up again. It can also be that the tower has a delay, in which case you just have to be patient for the game to correct the delay.

If you want to shut down the reactions and clean up the silo’s wait an hour for the last batch to complete. Goods might still be in transfer from the Medium Biochemical Reactor Arrray to the Hazardous Silo and if you interupt that, the reaction will fail and you might lose precious materials you need to make boosters.

All of this applies to the normal Biochemical Reactor Array too.

6. Synth pill reaction

Before putting the reaction here, these are the names I usually give to my Silo’s and Reactors. It makes things a bit easier:

• The Medium Biochemical Reactor Array = MBR
• The Biochemical Reactor Array = BR
• A Biochemical Silo = BS
• A General Storage = GS
• A Hazardous Silo = HS
• A Catalyst Silo = CS

Now for the Synth reaction. It is a simple reaction with just a few modules. You don’t need to run any other reactions to make this one:

• MBR – Drag the Synth pills on the right to the Synth pills on the left from the HS
• BS – Drag the Gas on the right to the Gas on the left from the MBR
• GS – Drag the Garbage on the right to the Garbage on the left from the MBR
• HS – Leave the Synth pills

7. Standard pill reaction

Also a pretty simple reaction, but there is an extra General Storage to catch the leftover Water from the Medium Biochemical Reactor Array.

• MBR – Drag the Standard pills on the right to the Standard pills on the left from the HS
• MBR – Drag the Water on the right to the Water on the left from GS 2
• BS – Drag the Gas on the right to the Gas on the left from the MBR
• GS 1 – Drag the Water on the right to the Water on the left from the MBR
• GS 2 – Leave the Water
• HS – Leave the Standard pills

8. Improved pill reaction

First create Standard pills A and B needed for the improved pill reaction by doing the standard reaction for them.

• BR – Drag the Improved pills on the right on the Improved pills on the left from HS 3
• BR – Drag the Spirits or Oxygen on the right to the Spirits or Oxygen on the left from GS 2
• GS 1 – Drag the Spirits or Oxygen on the right to the Spirits or Oxygen on the left from BR
• GS 2 – Leave the Spirits or Oxygen
• HS 1 – Drag the Standard pills A on the right to the Standard pills A on the left from BR
• HS 2 – Drag the Standard pills B on the right to the Standard pills B on the left from BR
• HS 3 – Leave the Improved pills

9. Strong pill reaction

First create Standard pills A, B and C by doing the standard reaction for them and second create Improved pill D by doing the improved reaction with pill A and B. Remember that you need Catalyst Silo’s instead of General Silo’s to make the Strong pill reaction.

• BR – Drag the Strong pills on the right to the Strong pills on the left from HS 3
• BR – Drag the Hydrochloric Acid on the right to the Hydrochloric Acid on the left from CS 2
• CS 1 – Drag the Hydrochloric Acid on the right to the Hydrochloric Acid on the left from BR
• CS 2 – Leave the Hydrochloric Acid
• HS 1 – Drag the Standard pills C on the right to the Standard pills C on the left from BR
• HS 2 – Drag the Improved pills D on the right to the Improved pills D on the left from BR
• HS 3 – Leave the Strong pills

10. Turning pills into combat boosters

The Drug Lab is the only lab where you can make combat boosters and it doesn’t matter where you put it inside your pos as long as it isn’t too close to the force field, because bombers might try and bomb it for fun.

Step by step: Access the Lab and put all your pills from the Hazardous Silo’s into hangar 1 of the Drug Lab with your blueprint and Megacyte. Right click your blueprint and select manufacture. Pick your lab as installation and select free slot. You will get a production quote automatically. Set the amount of combat boosters you want to make and it will tell you if you have enough materials with the green vee. Select ok and there you go. With level 4 skills your boosters will be done in about 20 hours.

The Synth blueprint, Synth pills and Megacyte will become Synth combat boosters.

The Standard blueprint, Standard pills and Megacyte will become Standard combat boosters.

The Improved blueprint, Improved pills and Megacyte will become Improved combat boosters.

The Strong blueprint, Strong pills and Megacyte will become Strong combat boosters.

Feel free to comment or contact me in game if you have questions or things you like to share about combat boosters.