Archive for December, 2014

With both ladies having Drug Production level 5 and their Gas Cloud Harvesting skill at level 5 too it is almost a must for these young ladies to gas mine. However, these illusive gas sites are not without risk. So is it worth being vulnerable while harvesting and most of all is it profitable at all?

*** Dec 10 ***


It is very easy to grab a ship and fit some gas cloud harvesters if you have the right skills and a proper ship. For T1 gas harvesters you need only Mining level 4 and the Gas Cloud Harvesting skill. For each Gas Cloud Harvesting level you can use another harvester, so it is worth training it up to at least 4 to be able to use 4 T1 gas harvesters.

There are no skills or modules that will improve gas cloud harvesting. However, there are T2 gas harvesters on the market and they will make the Gas Cloud Harvesting skill shine at level 5. Not only can you mine 50% more with them, but you are also allowed to use 5.

T1 Gas Cloud Harvester: 10 m3 gas in 30 seconds = 0.3 m3 gas a second
T2 Gas Cloud Harvester: 20 m3 gas in 40 seconds = 0.5 m3 gas a second

There are ways to speed up gas mining with implants called Eifyr and Co. ‘Alchemist’ Gas Harvesting GH-801, 803 and 805 which use up slot 8 and boosts the Gas Harvesters into mining faster with 1, 3 or 5%. You can also get a mining booster to boost you with the Laser Optimization link for even faster harvesting. Remember, what ever you do, you will get more isk an hour and spend less time being a target if you harvest faster!

The cruiser or battlecruiser


The only T1 cruisers capable of supporting 5 harvesters are the Thorax and Omen. A big deal, because unless you are harvesting in a very secure system people might scan you down and kill you without you being able to cloak. Cruisers can handle themselves in nebulas that deal damage over time, but I found repairers and a microwarpdrive hard to fit with all those harvesters fitted.

The battlecruiser fixes these problems, but are bigger and thus slower. You can tank them up for bait, which can be pretty hilarious in a gas cloud that deals damage to everything nearby.

Mining yield without implants or links:
4x T1 Harvesters 40 m3 gas in 30 seconds = 1.3 m3 gas a second
5x T2 Harvesters 100 m3 gas in 40 seconds = 2.5 m3 gas a second

Mining yield with 5% implant and maxed Orca boost:
4x T1 Harvesters 40 m3 gas in 22.6 seconds = 1.8 m3 gas a second
5x T2 Harvesters 100 m3 gas in 29.8 seconds = 3.3 m3 gas a second

The Venture or Prospect


These are little frigates made for gas cloud harvesting and mining. They get a 100% role bonus for mining and gas cloud harvesting yield and you will get a 5% reduction in mining and gas cloud harvesting time for each level in the Mining Frigate skill. Unfortunately they can fit only 2 harvesters, but that means you only need Gas Cloud Harvesting level 2 to outfit both these ladies with T1 harvesters. They also have a spare high slot for a cloaking device and grid enough for a microwarpdrive to get out of those tight situations.

On top of that the Venture has a warp strength bonus of 2 and with a warp core stabilizer fitted she will be pretty hard to catch without someone having multiple scramblers or disruptors fitted. I really love the Prospect over the Venture though. She lacks the warp strength, but has twice the ore bay, can warp cloaked and thus escape gate camps. She has a smaller signature radius, is faster, can handle gas sites that deal damage and can fit a covert cyno field for a nasty surprise if someone catches you while you have a fleet ready. She only gets a bonus to mining yield and signature radius from the Expedition Frigate skill, so unless you want to mine ore with the Prospect train it to level 1 only.

Mining yield without implants or links:
2x T1 Harvesters 40 m3 gas in 24 seconds with lvl 4 mining frigate = 1.7 m3 gas a second
2x T2 Harvesters 80 m3 gas in 32 seconds with lvl 4 mining frigate = 2.5 m3 gas a second
2x T1 Harvesters 40 m3 gas in 22,5 seconds with lvl 5 mining frigate = 1.8 m3 gas a second
2x T2 Harvesters 80 m3 gas in 30 seconds with lvl 5 mining frigate = 2.7 m3 gas a second

Mining yield with 5% implant and maxed Orca boost:
2x T1 Harvesters 40 m3 gas in 17.9 seconds with lvl 4 mining frigate = 2.2 m3 gas a second
2x T2 Harvesters 80 m3 gas in 23.8 seconds with lvl 4 mining frigate = 3.3 m3 gas a second
2x T1 Harvesters 40 m3 gas in 16.8 seconds with lvl 5 mining frigate = 2.4 m3 gas a second
2x T2 Harvesters 80 m3 gas in 22.6 seconds with lvl 5 mining frigate = 3.5 m3 gas a second

Is it worth harvesting all this gas?
There are plenty of gas site calculators available, for example at the eve calculator site, but market prices change and some pretty quick too. On top of that, some of the gas types might seem pretty priced, but often those are the ones that are really hard to get, especially in busy systems where you’ll be hitting that directional scan for a long time. Others can be hard to get due to rats spawning at the site or the site dealing damage over time. Don’t forget that you will have to warp away sometimes or cloak up when someone manages to get in close with either their probes or ship, which makes you lose precious time you could have used for other less dangerous things like incursions, missions, trading, production or running sites.

Gasses that are worth harvesting

Fullerite-C540 and C320
These gasses are rare and only spawn in the Vital Core and Instrumental Core Perimeter sites in C5 and C6 wormholes. Like other wormhole gas sites these sites will have sleeper rats warping in after about 15 minutes. Problem is that these rats are extremely nasty and can only be killed by a fleet with logistics, which often means you will have to share the site with others.

Fullerite-C28 and C32
C28 is a relatively light gas type and very lucrative. The C32 is worth even a little more, but over twice as heavy as the C28. Both are excellent gas types to harvest though and can be found in the Bountiful and Vast Frontier Perimeter gas sites which spawn in C3, C4, C5 and C6 wormholes. Again, these sites will have sleeper rats after 15 minutes, but they will be much easier to handle and can even be soloed with a strategic cruiser in a C3 or C4 wormhole.

With its low mass and nice value, this is a decent gas type to harvest. Problem is that it only spawns in small quantities in the Minor Perimeter gas site and in large quantities at the Ordinary Perimeter gas sites. The latter always has sentries present and they are pretty tough to clear out with their high alpha damage. It is doable with a strategic cruiser, but the sentries are spread out far away from each other, so make sure you fit a microwarpdrive and prepare for quite a bit of time spend on flying around.

There are 8 types of cytoserocin gasses for creating standard, improved and strong combat boosters. Depending on the market these gasses are or are not worth mining, so always check the market before risking your ship. Each of the gas types has their own region which can be owned by a large alliance that doesn’t like other capsuleers snooping around. Especially if there is a lot of fighting over key systems it might be close to impossible to reach the gas systems and extremely dangerous to run the gas sites for their precious gas.

Also remember that certain gas sites have some nasty rats, while others are unstable and deal damage during your harvesting cycles.

Gasses that are not worth harvesting

Fullerite-C50, C60, C70 and C84
Very little gas types that are all pretty worthless. Don’t risk your ship for this unless you have no way of buying these gas types from new players and still want to make that precious reaction at your tower.

Like cytoserocin there are 8 types of mykocerosin gasses. But these gas types are for creating synth combat boosters and nothing else. The market is almost always flooded with these, which kills the price on the gasses themselves. Sometimes one or two of the gas types will go up in price when someone is fighting over a region or system, but even then the prices are often not high enough to risk your ship.

Basic hints
Unlike any of the other gas sites in wormholes in which rats will warp in at around the 15 minute mark, the Ordinary Perimeter will always have turrets spawn upon warp in!

Never ever mine with people in the system you think are cloaked up. They could be waiting for you in an interdictor, bomber or even a covert ops with warp scramblers. Also don’t mine gas sites which you think are probed out by locals, they could also have some interceptors waiting for you in a nearby system.

To prevent cloaky ships from entering the site you can drop a can at the warp in point to decloak people that are silly enough to warp to the site a zero. With very large gas clouds you can maneuver your ship to the middle of the cloud to prevent cloaky ships from sneaking up on you.

Still, my personal tactic is to use the microwarpdrive to burn away from the gas cloud and cloak up as soon as possible while hitting the directional scan. People know you are in the system, but they don’t know you are gas mining. To them you could be anything with a cloaking device and I often found them leaving the system pretty fast.

And last but not least, be careful when transporting the gas and preferably use a scout. You might think you are still in your 3 million Venture, but don’t forget that all that precious gas in her ore bay turned her into a juicy target.

Have fun gas mining!


I didn’t have the time to write down the adventures the girls had and left you guys and girls in the dark a bit. My apologies for that, but I have two jobs now and a study in real life and as you guys know the real life world always goes before the EVE Online world. A lot has happened though, including a bit of drama with my sister and Disavowed.

*** Dec 7 ***


The Viperfleet CEO didn’t trust us after reading our little adventure with the Nyan Cat Pirates and Damned Nation, who is pretty active in 0.0 space at the moment and losing ships again like they did in the early days. So sis decided to cut the ropes with Disavowed. after a silly threat by some of its members who had told her they would destroy her ships if she wasn’t on teamspeak. Sis playing from her computer had issues with her soundcard and was enraged at the Disavowed. guys and left to Foolish Intentions to join some of her old corpmates. In the end it was all a misunderstanding, but the damage was already done.

The Foolish Intentions guys had set up a tower in a lovely C3 wormhole called J155419 and several small kills were made. But after awhile things got boring and everyone was craving for some more excitement. Stacey and Gabryella being inseparable brought all their stuff back to highsec to look for a specific wormhole. Some of the Foolish Intentions members wanted a highsec static. Others wanted one with a lowsec or a 0.0 static and after some debating we finally figured out which type of wormhole we wanted. It had to be a C2 wormhole with a high security static and a C3 static and it also needed basic planetary interaction for some extra income.

After searching and searching for the right wormhole and one that wasn’t habited or defended, I gave up. The wormholes that we wanted were very hard to find. I calculated what the chances would be and it meant I had to probe down 100 wormholes a day in the same region for almost six months! Luckily I was still a member of Disavowed. and they have this neat program called Vippy, which is like Siggy but way more advanced, and there was this shiny wormhole J222822, which had all the requirements we wanted.

It didn’t take long for me to check it out and to my surprise it only had one active medium Caldari tower that was badly defended and owned by some hardcore miners. The player owned customs offices were owned by the Merchants Trade Consortium which were previous members of Disavowed. This was great!

Our large Amarr tower was set up and was called I love you! Having experience with control towers Stacey got the honors of placing and anchoring the modules, which was a tedious job, because every module required a two minute timer to anchor. Eventually she got it done though and our tower became amazing.


The old habitants, which were members of a small corp called KGI, weren’t too happy about us invading their wormhole and we got several incoming messages with a lot of questions and all in very crappy English. Apparently these capsuleers had stayed in this wormhole too long and had lost their speech ability. We replied with: We are ufool, we are pvp. A few days later they had stripped all the modules of their tower and moved their ships to the safety of empire space. We had even given them an escort by letting their hauler go on the wormhole entrance.

J222822 was ours, but we still had bugs in here called sleepers. They were a whole different ballgame for the girls. These drones were nothing like the rogue drones in highsec or 0.0 space. These drones were nasty. However, Stacey was mastering her skills for specialized ships, which originated from the wormholes themselves, the strategic cruisers. She got herself a Legion and stole a fit from one of the many discussion forums about handling the nasty sleeper drones while Gabryella had trained for a Noctis salvage ship to clean up the mess Stacey would make.

Sleeper killer Legion

Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
Large Capacitor Battery II
Shadow Serpentis Stasis Webifier
Tracking Computer II

Coreli A-type Small Armor Repairer
Coreli A-type Small Armor Repairer
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

Medium Anti Thermic Pump II
Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II

Legion Defensive – Nanobot Injector
Legion Electronics – Tactical Targeting Network
Legion Engineering – Capacitor Regeneration Matrix
Legion Offensive – Liquid Crystal Magnifiers
Legion Propulsion – Chassis Optimization

Scorch Crystal ammunition for long range shooting and Imperial Navy Multifrequency for short range shooting in the cargo hold. Some nanite paste in case you had to overheat the repairers and of course tracking scripts. A mobile depot for refitting or a mobile tracking unit is optional.

The sleepers were fearless and the first few times Stacey had to warp off not to get butchered by the many launchers and guns aimed at her. Also the e-war used by the sleepers was not to be messed with. Some had stasis webifiers, others had warp scramblers, remote repair modules or even neutralizers. The worst types could call in more sleeper drones with more guns and launchers, but after a few tries Stacey found out who those were and discovered that the Legion was able to kill almost any of the waves without taking a scratch as long as she focussed on the right sleeper types.

It all paid off. Sleepers got killed, loots were taken, wrecks got salvaged and data and relic sites hacked. Not a single sleeper was safe for little Stacey anymore and don’t forget the gas sites. She was able to kill all the sleepers in there too and many of the precious gas clouds got mined to oblivion. The loot bay got full. However, something was bothering us and it involved the many structures of the previous owners and the player owned customs offices. They cluttered our scanner and we wanted them gone. But it would take ages to do so, ages we didn’t have.

Suddenly Rouge Angel got a great idea. We are going to build ourselves a large dreadnought, the Moros. With her huge blasters and siege module it should be extremely easy to kill all the player owned towers and defend our tower when we are being invaded by an alliance with a large fleet. We all cheered.

Building a dreadnought was no easy task though. The modules and capital parts had to be bought at several trading posts and transported into the wormhole with transport ships like the Impel or Bustard. These ships have a 50.000 m3 fleet bay, which is huge, but could carry only 6 capital parts during one trip and we needed 250 parts to start building the ship.

After a lot of tedious hauling we had set up the capital assembly array and after exactly two weeks a huge Moros dreadnought showed her face and gently hovered within the force field of our tower looking across J222822. Bottles of spiced wine were opened, the empress was born and ready to role and rule.


And so she did. Her guns smashed trough the player owned towers and we unanchored and confiscated all their modules. It saved us a lot of time and fetched us a nice 150 milion isk, which wasn’t bad at all for a tower shoot.

But as usual the fun was short and we got bored again. Sis and I were very busy in the real world and we had hardly any time to run the sleeper sites or run the little relic and data sites left by pirates, which are now available in wormholes too. And we were not the only ones. Disavowed. was having issues again and quite some VFI members got fed up with those and went to do other stuff. I invited them to join us in the C2 and use our tower as a staging point to make themselves some quick isk while we were gone.

It was great. After a few weeks the tower was bustling with activity and capsuleers and their ships were warping back and forth to do what they wanted to do. But there was one thing we couldn’t do and that was planetary interaction. After reinforcing some of the player owned customs offices, Merchants Trade Consortium had set their timers to mid night EVE time, which is also mid night in the real world for us. After a few tries we had the time to actually try and kill one of them, but the Merchants had formed up a small fleet to counter us and we were forced to let the customs office regain shield again.

It didn’t take long for us to receive a message with a build in threat. In short: we had been set ‘kill on sight’ and The Last Chancers, the alliance MTC is in, would come and try to kill our tower and our dreadnought. We had to pay a lot of money for the customs offices and even more if we wanted to be left alone. Disavowed. had solved their issues and I informed them about the situation. They were all willing to defend the tower if they had to, so we responded properly by killing the first office during the weekend and setting up our own.

Today the big EVE spy network contacted us and informed us that The Last Chancers are looking for a Moros dreadnought and wanted to show up with a large fleet to clear out a little C2 called J222822. They sadly decided not to, apparently it would be overkill.

Sad though. Not only the Disavowed. alliance is ready to show up, but one of the scariest highsec mercenary alliances EVE Online has to offer wants in on the action too and all for free of course. I also wonder how many of the guys that still have a little cat or fist tattooed on their butts and like us and made a lot of friends along the way are willing to show up as well. Interesting. So yes, I dare you TLC, bring it!